Inquisitor Image

You are, or once were, a servant of the inquisitorial arm of an organized religion. The job involves hunting down cultists of dark powers, heretics within your own faith, blasphemers among the faithful, or practitioners of illegal magic. As a direct result of the Inquisition’s power and authority, corruption is near at hand, and inquisitors themselves often come under investigation. When they are found guilty, they receive even less mercy.

Alternately, you might work for an arcane order, enforcing the regulations that they impose on wizards and other spellcasters. Much of what is possible in magical practice is forbidden. Everyone’s safety may be at stake if these inquisitors falter in their duty.

They investigate crimes both mundane and supernatural.  They’re known for traveling to remote parishes plagued by unexplained murders and for exposing supernatural threats, like werewolves, vampires, and practitioners of illegal magic, living among normal humans.

Although their authority is recognized by most, they are looked at with suspicion, fear, and scorn for their lack of respect for the law while investigating.  When no obvious person of authority is near, an Inquisitor has no qualms acting as judge, jury and executioner, relying on his organizations authority to circumvent the local laws.  This has reinforced outsiders suspicion and fear of them.  All Inquisitor are warned against abuse of this authority, or suffer reprisals from their organization.

 

Work with your DM to determine the faith or faiths that you serve. In a fantasy setting, it’s entirely possible that a pantheon or alliance of deities have formed an ecumenical inquisitorial order. If you’ve left the service of the order, was it a loss of faith, corruption at the top, or a desire to pursue the enemies of the faith without the constraints that the order places upon you?

 
Skill Proficiencies: Investigation, [Tooltip Not Found]orReligion
Tool Proficiencies: thieves’ tools
Languages: One of your choice
Equipment: A Symbol of Authority (If a member of a religious order, this symbol can be used as a holy symbol), book of canon law, a set of common clothes, and a pouch containing 15 gp.
 
Feature: Inquisitor’s Rights

Many places recognize your inquisitorial authority and may allow you full or partial legal rights to investigate, depending on the influence of the organization you represent (and the whims of your DM). Temples of the faith or the arcane sanctums that you serve, will grant you food, shelter, and space to detain up to two prisoners. If they are not corrupt, they also share useful information to the best of their ability. If they are corrupt, they provide minimal or misleading information.

 
Suggested Characteristics

Basically, the Inquisitors are often driven by the zeal, plagued with suspicion and also haunted by the self-doubt. They’re all too susceptible to the human failings, and also their judgment is not always divinely inspired.

 
Variant Inquisitor: From My Last Mission

Though you no longer have any inquisitorial authority, you still have a few lingering benefits. You have access to a cleared-out shrine of a dark cult and three useful informants. The shrine offers a safe and secret living space in a city or large town, a secure place to detain and question up to five prisoners, and two books of forbidden lore.

 
Inquisitor Image

Comments

Posts Quoted:
Reply
Clear All Quotes