When you went to sleep last night you were a normal person in a normal world, where elves and magic were just things in stories and old myths. But now you are in a world where these things are facts of life. People look at you odd for your fish out of water personality, but your knowledge of genre conventions and disarming personality may just be your greatest boons in this world.
- Skill Proficiencies: Insight, Persuasion
- Tool Proficiencies: Any one musical instrument and one gaming set of your choice
- Equipment: One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, a now useless cellphone, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as not of this world. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Suggested Characteristics
These are the suggested characteristics for Far Traveler.
| d6 | Personality Trait |
|---|---|
| 1 | I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own. |
| 2 | I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. |
| 3 | I have a strong code of honor or sense of propriety that others don’t comprehend. |
| 4 | I express affection or contempt in ways that are unfamiliar to others. |
| 5 | I begin or end my day with small traditional rituals that are unfamiliar to those around me. |
| 6 | Sarcasm and insults are my weapons of choice. |
| d6 | Ideal |
|---|---|
| 1 | Open. I have much to learn from the kindly folk I meet along my way. (Good) |
| 2 | Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful) |
| 3 | Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic) |
| 4 | Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil) |
| 5 | Inquisitive. Everything is new, but I have a thirst to learn. (Neutral) |
| 6 | Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any) |
| d6 | Bond |
|---|---|
| 1 | So long as I have this token from my homeland, I can face any adversity in this strange land. |
| 2 | Mementos from my family give me comfort in this strange land. |
| 3 | Upon my entry into the world I accidentally made enemies. |
| 4 | As much as I hate to admit it, this world is better for me than where I came from. |
| 5 | I’m fascinated by the beauty and wonder of this new land. |
| 6 | Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day. |
| d6 | Flaw |
|---|---|
| 1 | I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land. |
| 2 | I pretend not to understand the local language in order to avoid interactions I would rather not have. |
| 3 | I have a weakness for the new intoxicants and other pleasures of this land. |
| 4 | I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me. |
| 5 | Magic is frightening and not to be trusted. |
| 6 | I have a weakness for the exotic beauty of the people of these lands. |
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