As a member of the Martial Inventor's Guild you hold a decent position due to your particular skills and creativity allowing you to utilize a combination of Artisan's Tools to create new and interesting martial equipment for battle. Using your Tool Kits, you can spend 1 hour and 10 gp worth of materials (Unless otherwise stated) to construct a Tiny clockwork device (AC 5, 1 hp). Should the device fail (Natural 1), it is considered broken. You may spend 1 hour repairing it to restore functionality, or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can start with up to three such devices.
- Skill Proficiencies: You may choose 2 from the following: Investigation, Performance, Arcana, or History (If already proficient in any of these, pick any additional one or two skills)
- Tool Proficiencies: You gain proficiency in 2 additional Tool Kits
- Equipment: 2 sets of Artisan Tools, 3 Gadgets (from the provided list), a letter of recommendation from your Guild Hall, and a small pouch containing 25 Gold.
Your inventive prowess is well known among the Artisan Guilds and some of the more wealthy patrons of the local area. Your reputation is enough to gain you food and drink among those who recognize you as well as assistance with construction and workshop time/space when among those of your (or a similar) guild or among those who are familiar with you and your work.
Gadgets:
Auto Pick- This item can be used to open locks. The DC it can pick is equal to your Intelligence score. It takes at least five times as long to open the lock, plus one minute for every DC lower it is. After it is used, it becomes inert.
Breathing Kit- This small device increases the amount of time a Medium creature can hold its breath by one minute. For small creatures, this time is increased by two minutes. After it is used, it becomes inert.
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Concealable Item- Note: This item does not break, nor does it have a limit to craft; but it does cost gp. equal to the base price of the item +100gp. and follows normal crafting rules. You may create a shield or light weapon that folds in on itself. As a bonus action, you may deploy this item or collapse it. When folded, you have advantage on Sleight of Hand (Dexterity) checks made to hide this item on your person.
Explosive Bomb- You may throw this metal shere at a point within 40ft. of you. All creatures within 5ft. of that point must make a Dexterity saving throw against your Spot DC or take 3d4 Piercing damage.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Flash Bomb- You may throw this metal cylinder at a point within 40ft. of you. All creatures within 5ft. of that point must make a Constitution saving throw against your Spot DC or be Blinded for one minute. On every turn thereafter the target may attempt another Constitution saving throw, ending this effect on a successful save.
Grapple Launcher- This small contraption is capable of firing a grappling device attached to a 100ft. long chord used to get up high. This item otherwise functions as a hand crossbow for determining proficiencies and properties.
Image Caster- One sheet of paper may be inserted into this small box at a time. As an action, you may press a small button on the side of this device, which releases a flash of light in a 30ft. cone, and after one hour the paper is shaded with coal, graphite, or other materials to create an image of what the Image Caster was facing. The image comes only in shades of grey, unless dyes worth 50gp are used.
Improved Reload- This device increases the amount of times one can fire a hand crossbow before needing to reload. When applied, the crossbow can fire three bolts before requiring an action to load three more.
Long Jump Soles- It takes one minute to affix this device to the soles of one's shoes or feet, doubling their jump distance and height. If the wearer lands on their feet but suffers any damage due to falling, these devices become inert.
Music Box. When opened, this music box plays a single song at a moderate volume.
The box stops playing when it reaches the song’s end or when it is closed.
Noise Maker- This small device can imitate sounds: such as footsteps, a door closing or opening, an item crashing to the ground, or other simple noises. This item functions for one minute and then becomes inert.
Net Gun- This device is capable of firing nets toward opponents. When using this device, you may throw nets out to a range of 15ft. with a long range of 30ft. This item otherwise functions as a light crossbow for determining proficiencies and properties.
Smoke Bomb- You may throw this metal canister at a point within 40ft. of you, creating a 15-foot-radius of smoke centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for five rounds or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Suggested Characteristics
While your initial training was in clockwork devices and intricate jewel work, you life experiences has caused you to shift your focus to devices to help protect and defend in a combat situation. Your heart, however, will always lie with your craftsmanship and the artistry involved.
| d8 | Personality Trait |
|---|---|
| 1 | I’m always polite and respectful. |
| 2 | I’m haunted by memories of war. I can’t get the images of violence out of my mind. |
| 3 | I’ve lost too many friends, and I’m slow to make new ones. |
| 4 | I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. |
| 5 | I can stare down a hell hound without flinching. |
| 6 | I enjoy being strong and like breaking things. |
| 7 | I have a crude sense of humor. |
| 8 | I face problems head-on. A simple, direct solution is the best path to success. |
| d6 | Ideal |
|---|---|
| 1 | Greater Good. Our lot is to lay down our lives in defense of others. (Good) |
| 2 | Responsibility. I do what I must and obey just authority. (Lawful) |
| 3 | Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) |
| 4 | Might. In life as in war, the stronger force wins. (Evil) |
| 5 | Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) |
| 6 | Nation. My city, nation, or people are all that matter. (Any) |
| d6 | Bond |
|---|---|
| 1 | I would still lay down my life for the people I served with. |
| 2 | Someone saved my life on the battlefield. To this day, I will never leave a friend behind. |
| 3 | My honor is my life. |
| 4 | I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. |
| 5 | Those who fight beside me are those worth dying for. |
| 6 | I fight for those who cannot fight for themselves. |
| d6 | Flaw |
|---|---|
| 1 | The monstrous enemy we faced in battle still leaves me quivering with fear. |
| 2 | I have little respect for anyone who is not a proven warrior. |
| 3 | I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret. |
| 4 | My hatred of my enemies is blind and unreasoning. |
| 5 | I obey the law, even if the law causes misery. |
| 6 | I’d rather eat my armor than admit when I’m wrong. |
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