Moonshine Brewer Image

Growing up in the city you found the hustle and bustle wasn't your style. You fancied staying secluded and holed away. You always found it most peaceful in a clearing just outside of town, away from the parties and street brawls. Using your coin, you bought a few boards and pitched up a small shack in your clearing. It was nice, until you found that it was a might easier to survive when you could just purchase food rather than making it. So you toiled away with the last months worth of supplies to make something worth selling. One day, after expending almost two weeks worth of supplies, you completed the first batch. It wasn't toxic, but it would do to get you more supplies.

 
Skill Proficiencies: The craft has lead you to being swift in hand and skill.
Sleight of Hand and Survival
Tool Proficiencies: One type of artisan's tools, Brewer's Supplies.
Equipment: A set of artisan's tools (one of your choice), brewer's supplies. shovel, iron pot, hammer, nails(10), set of common clothes, belt pouch containing 5gp
 
Feature: A Quick Nip

Using your skills in the craft, you can create a drink for yourself and anyone you deem fit.

Taking an hour out of your day you can set up a simple still and brew a gallon of a sweet ale (provided you have 5gp worth of supplies). Alternatively, you can take up to 8 hours and make a large still. Using this can you can make up to five gallons of ale or a single gallon of wine (provided you have 40gp worth of supplies).
Letting this mixture sit and ferment for a few months will allow it to sour and ripen.
A fresh gallon of ale can sell for between 1-3sp; fermenting it increases it's price to 1-2gp/gallon.
A fresh gallon of wine can sell for between 8-10gp; fermenting it increases it's price to 45-55gp/gallon.

A creature that drinks a brew you make gains temporary health until they are lost or after 12 hours have passed.
Sweet Ale: 1d4+(your proficiency bonus) temporary health
Wine: 1d6+(your proficiency bonus) temporary health
Fermented Ale: 1d6+(your proficiency bonus) temporary health
Fermented Wine: 1d8+(your proficiency bonus) temporary health

 
Suggested Characteristics

Personality Traits:
1. I am awkward in social situations, preferring to keep my social group small.
2. I walk with purpose and confidence, solely to avoid too much interaction with people.
3. Distractions can be a dangerous thing, I prefer to keep a straight face and focus on my task at hand.
4. Brewing calms me.
5. I'm over confident in any drink I make, and underwhelmed by anything that I don't
6. Conversations are either scary or boring, so I would rather avoid them all together.
7. I don't find bathing useful, I mostly do it for show or special occasions.
8. I am easily distracted, especially if I find myself inside of city walls. 

Ideals:
1. Miscreant. Law has never been my forte, I avoid interacting with guards or any form of authority. (Neutral)
2. Free-spirited. I often decide if I should follow someone else's plan while it is in motion. (Chaotic) 
3. Riches. I will make a name for myself, no matter the cost. (Evil)
4. Redemption. There is a chance for change in everyone and everything. (Good)
5. Value. Everything has a price and if I can sell it, I would rather hold onto it. (Neutral)
6. Alcoholic. There's not a problem in the world that a homemade ale can't fix. (Neutral)

Bonds:
1. Approval by my peers is what I seek above all things.
2. My family sent me away, I plan on earning my way back.
3. I lost a dear friend and will avenge them.
4. I learned my trade from my grandfather and pride myself on my work.
5. Money is all that matters, coin is thicker than blood.
6. If you fight by my side, I will never think ill of you.

Flaws:
1. I tend to freeze in big crowds.
2. Confined spaces hurt my stomach and make me dizzy.
3. I am a violent person if I don't have my morning brew.
4. I have my own secrets, stay out of it.
5. I'm a mean drunk.
6. I never take anyone seriously, no matter their position of power.

d8 Personality Trait
1 I am awkward in social situations, preferring to keep my social group small.
2 I walk with purpose and confidence, solely to avoid too much interaction with people.
3 Distractions can be a dangerous thing, I prefer to keep a straight face and focus on my task at hand.
4 Brewing calms me.
5 I'm over confident in any drink I make, and underwhelmed by anything that I don't
6 Conversations are either scary or boring, so I would rather avoid them all together.
7 I don't find bathing useful, I mostly do it for show or special occasions.
8 I am easily distracted, especially if I find myself inside of city walls.
d6 Ideal
1 Miscreant. Law has never been my forte, I avoid interacting with guards or any form of authority. (Neutral)
2 Free-spirited. I often decide if I should follow someone else's plan while it is in motion. (Chaotic
3 Riches. I will make a name for myself, no matter the cost. (Evil)
4 Redemption. There is a chance for change in everyone and everything. (Good)
5 Value. Everything has a price and if I can sell it, I would rather hold onto it. (Neutral)
6 Alcoholic. There's not a problem in the world that a homemade ale can't fix. (Neutral)
d6 Bond
1 Approval by my peers is what I seek above all things.
2 My family sent me away, I plan on earning my way back.
3 I lost a dear friend and will avenge them.
4 I learned my trade from my grandfather and pride myself on my work.
5 Money is all that matters, coin is thicker than blood.
6 If you fight by my side, I will never think ill of you.
d6 Flaw
1 I tend to freeze in big crowds.
2 Confined spaces hurt my stomach and make me dizzy.
3 I am a violent person if I don't have my morning brew.
4 I have my own secrets, stay out of it.
5 I'm a mean drunk.
6 I never take anyone seriously, no matter their position of power.
 

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