As time goes one things are lost, some more valuable than others. One such thing that was lost was you, you have been abandoned or lost with nothing but your wits to allow you to survive. Since the beginning of this strangely mysterious quest that is to find your family, or what is left of them if they are deceased, you have used your cunning and skill to survive amongst Nature as well as a industrial hellscape that may be a city. Also during this time you have learned one valuable lesson about how the world works...you can trust nobody.
- Skill Proficiencies: Survival, Intimidation, Stealth
- Tool Proficiencies: one gaming set of any kind, vehicles (land)
- Equipment: An insignia of rank, a lost item left with you when you were abandoned (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp
Specialty
During your time as a mysterious wanderer, you had a upbringing that is unknown to you but will not be learned so soon. Roll a d8 or choose from the options in the table below to determine your upbringing(before being stranded):
| d8 |
Specialty |
|
1
|
Officer
|
|
2
|
Scout
|
|
3
|
Infantry
|
|
4
|
Cavalry
|
|
5
|
Healer
|
|
6
|
Quartermaster
|
|
7
|
Standard bearer
|
|
8
|
Support staff (cook, blacksmith, or the like)
|
Feature: Knowledge of Travelling
For the time you have been alone you have come across many strange and interesting things which have given you knowledge that others may not have.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
| d8 |
Personality Trait |
|
1
|
I’m always polite and respectful.
|
|
2
|
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
|
|
3
|
I’ve lost too many friends, and I’m slow to make new ones.
|
|
4
|
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
|
|
5
|
I can stare down a hell hound without flinching.
|
|
6
|
I enjoy being strong and like breaking things.
|
|
7
|
I have a crude sense of humor.
|
|
8
|
I face problems head-on. A simple, direct solution is the best path to success.
|
| d6 |
Ideal |
|
1
|
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
|
|
2
|
Responsibility. I do what I must and obey just authority. (Lawful)
|
|
3
|
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
|
|
4
|
Might. In life as in war, the stronger force wins. (Evil)
|
|
5
|
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
|
|
6
|
Nation. My city, nation, or people are all that matter. (Any)
|
| d6 |
Bond |
|
1
|
I would still lay down my life for the people I served with.
|
|
2
|
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
|
|
3
|
My honor is my life.
|
|
4
|
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
|
|
5
|
Those who fight beside me are those worth dying for.
|
|
6
|
I fight for those who cannot fight for themselves.
|
| d6 |
Flaw |
|
1
|
The monstrous enemy we faced in battle still leaves me quivering with fear.
|
|
2
|
I have little respect for anyone who is not a proven warrior.
|
|
3
|
I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
|
|
4
|
My hatred of my enemies is blind and unreasoning.
|
|
5
|
I obey the law, even if the law causes misery.
|
|
6
|
I’d rather eat my armor than admit when I’m wrong.
|
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