You were haunted by the secrets of the past. Running from the shadow of the past, which haunts your every choice. Until the day of reckoning, shadows broke down what you held so dearly, your humanity. As you are reborn, a being which is the farthest thing that the light could touch. As light only casts a shadow of the person you once had been. The memories of your life, fading from the eternal darkness which is your mind as nightmares become comforting. The darkness which crippled you, now empowers your blackened soul as you now have one goal. To plague others minds with the darkness that has freed yours.
- Skill Proficiencies: Choose two from among Intimidation, Persuasion, Religion, or Survival
- Languages: Choose two, one of which is exotic. (Abyssal, Deep Speech, Draconic, Infernal,or Undercommon)
- Equipment: A monster hunter’s pack, a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background). Also gain a set of common clothes and 1 sp.
Everlasting Darkness Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness which has consumed you and there is no hope of escape. Choose a Darkness event that haunts you, or roll one on the Everlasting Darkness table.
d10 |
Everlasting Darkness Event |
1
|
Your family was slaughtered by your fellow adventurers and you don't know why
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2
|
You were born under a blood moon, as you've heard its whispers of violence and sweet nothings
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3
|
An apparition that has haunted your family for generations now haunts you. You don’t know what it is, but you've known it was once a friend with a terrible secret.
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4
|
Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.
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5
|
Your parents sold your sibling for their greed, as their joyous smiles could only make you puke.
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6
|
You were cursed with lycanthropy and later cured. You are now haunted by enjoyment of slaughtering the innocent.
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7
|
A slave owner, bought you from your parents and raised you. You escaped, but the owners actions and words forever plague your mind with nightmares.
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8
|
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.
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9
|
A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.
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10
|
You did terrible things against the innocent to avenge the murder of someone you loved. You became a monster, and it haunts your every waking thought.
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Feature: The Soul of Everlasting Darkness
Those who peers into your soul, see only the void which pierces their heart in return. Though they fear you, commoners will extend their loyalty to your every action. Even you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. As the fear which drives their heart, is the fear of your will. The fear of the horrors which you will infect into their well-being. For your actions of are not a hero, rather the terrifying villainy of a devil in the making.
Suggested Characteristics
You have learned to live with the terror that haunts you. You are a carrier, who can be infectious to those who bring light into your darkened life.
d8 |
Personality Trait |
1
|
I don’t run from evil. Evil intertwines with me
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2
|
I like to memorize smiles. It keeps me calm and brings me fleeting moments of joy.
|
3
|
I spend money freely and live life to the fullest, knowing that tomorrow I might die.
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4
|
I live for the thrill of the hunt.
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5
|
I talk about the thing that torments me. I’d wish to infect others with my curse.
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6
|
I expect danger around every corner.
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7
|
I play victim, and I will use it to every possibility.
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8
|
I put no trust in divine beings.
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d6 |
Ideal |
1
|
I try to help break my darkness, to lend a honest hand. (Good)
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2
|
I’ll take power from the spirits that haunt me or die trying. (Any)
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3
|
I kill monsters to make the world a easier place to take, and to infect my own demons. (Bad)
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4
|
I have a dark calling that puts me above the law. (Chaotic)
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5
|
I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
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6
|
I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)
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d6 |
Bond |
1
|
I keep my thoughts and discoveries in a journal. My legacy is my words and my journal is merely a token of my legacy.
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2
|
I would sacrifice my life and my soul to protect the innocent.
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3
|
My torment drove away the person I love. I strive to stop others from losing their loves and their minds.
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4
|
A terrible guilt consumes me. I hope that I can find redemption through my actions.
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5
|
There’s evil in me, I can feel it. It must never be set free.
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6
|
I have a child to protect. I must make the world a safer place for him (or her).
|
d6 |
Flaw |
1
|
I have certain rituals, ones of darkness which I resist to take part in.
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2
|
I assume the worst in people.
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3
|
I feel no compassion for the dead. They’re the lucky ones.
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4
|
I have an addiction.
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5
|
I am a purveyor of doom and gloom who lives in a world without hope.
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6
|
I talk to the damned better than the living.
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