Hunter Image

You have grown up in the wilderness fighting everyday in someway or another to keep yourself and perhaps those close to you.  You have mastered the art of tracking, stealth, and survival in many difficult terrains and conditions.  You're someone who always sets out with a goal in mind as that is what helps keep you alive.  You have also developed a keen mind for memorizing the terrain around you and crafting useful items out of nothing as a result of being raised in the unforgiving wilderness.

 
Skill Proficiencies: You are proficient in nature, survival, and stealth.  
Tool Proficiencies: You are proficient with cartographer's tools and another set of tools.
Equipment: Cartographer's tools, Leather armor, Short bow with arrows or a long bow with arrows, Survival Knife (dagger).
 
Feature: The Gifts of Nature

You can craft items such as arrows, darts, needles, simple weapons, whips, bows, blowguns, fire starters, and nets in the wilderness with materials found in the area without the use of any tools.  The type of environment and terrain will affect how long it takes to search for basic materials such as, wood, bamboo, clay, and usable stones, materials such as leather, furs, or sinew will require you to go hunting and may change the required creature depending on what your needs are.  Each creature will give you at least one piece of harvestable material unless the creature has become mutilated or destroyed in some way.  The size of the creature will also affect the amount of harvestable materials.  Items such as nuts, leaves, flowers, or berries will require you to go foraging.  Larger items such as armors, shields, and large traps, made from creatures hides or leathers, exoskeletal or skeletal plating, and stones will require you to have proficiency with the appropriate tools.  All of theses crafting processes will affect the time it takes according to their complexity, size, rarity of required materials, and required activities to obtain the required materials.  Items that are rushed will take half of the time to create, but will break after a day or so of use or one use, depending on the item.  Items may be given appropriate states for when built out of none standard materials for that item, and may also be sold in accordance with the value of the materials used and quality of the items.

You have advantage on all survival checks when it comes to beasts.

 
Suggested Characteristics

A self sustainable person that respects the laws of nature primarily.  Generally a lawful neutral or true neutral nature, although many chaotic neutral and lawful good would work and few chaotic or neutral good.

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2020 4:10:22 AM
25
1
1
Coming Soon
Hunter Image

Comments

Posts Quoted:
Reply
Clear All Quotes