Through some terrible misfortune, grave mistake, or great evil a large part of your soul has been taken or lost. Whatever cruel master that now possesses your soul, be it fiend, fey, or the void itself, your fate is now bound to it irreversibly. You must endeavor by all means to reclaim what remains of your soul, or suffer unendingly should you fail.
- Skill Proficiencies: Choose two from among Arcana, Survival, Religion, or Intimidation
- Languages: Choose two, one of which is exotic, linked to what now holds your soul. (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
- Equipment: A monster hunter’s pack, a set of common clothes, A set of scraps of tome, or other remnants of the pact or curse that brought about your misfortune. Also gain a set of common clothes and 1 sp.
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
| d10 | Harrowing Event |
|---|---|
| 1 | A monster that slaughtered dozens of innocent people spared your life, and you don’t know why. |
| 2 | You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. |
| 3 | An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. |
| 4 | Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. |
| 5 | An oni took your sibling one cold, dark night, and you were unable to stop it. |
| 6 | You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. |
| 7 | A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. |
| 8 | You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. |
| 9 | A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away. |
| 10 | You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. |
You are being steadily consumed by the void where your soul was, you feel it gnawing at you, and others, whether or not they are aware or understand, can sense it too. Your senses of taste and smell are numbed, as well as your empathy towards others. Other people become uncomfortable around you, and tend to fear you or are disgusted, usually without quiet knowing why. As a consequence of your misfortune, you have also become immensely resistant to pain, and have become impossibly driven, going above and beyond mortal motivation to any activity that may aid you in reclaiming what you have lost.
Spell List
| Spell Level | Spells |
|---|---|
| 1st | false life |
Suggested Characteristics
Your time is running out. You feel your grasp on this life and plane slipping, as you slowly lose your grip on your body without the anchor of your soul to keep you whole. Whether you become hollow, turn to ash, or simply die and have your spirit cast away forever, without a great change in fate, you will be destroyed. This primordial doom will serve as both your power and your curse.
| d8 | Personality Trait |
|---|---|
| 1 | I don’t run from evil. Evil runs from me. |
| 2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
| 3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
| 4 | I live for the thrill of the hunt. |
| 5 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
| 6 | I expect danger around every corner. |
| 7 | I refuse to become a victim, and I will not allow others to be victimized. |
| 8 | I put no trust in divine beings. |
| d6 | Ideal |
|---|---|
| 1 | I try to help those in need, no matter what the personal cost. (Good) |
| 2 | I’ll stop the spirits that haunt me or die trying. (Any) |
| 3 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
| 4 | I have a dark calling that puts me above the law. (Chaotic) |
| 5 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
| 6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
| d6 | Bond |
|---|---|
| 1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
| 2 | I would sacrifice my life and my soul to protect the innocent. |
| 3 | My torment drove away the person I love. I strive to win back the love I’ve lost. |
| 4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
| 5 | There’s evil in me, I can feel it. It must never be set free. |
| 6 | I have a child to protect. I must make the world a safer place for him (or her). |
| d6 | Flaw |
|---|---|
| 1 | I have certain rituals that I must follow every day. I can never break them. |
| 2 | I assume the worst in people. |
| 3 | I feel no compassion for the dead. They’re the lucky ones. |
| 4 | I have an addiction. |
| 5 | I am a purveyor of doom and gloom who lives in a world without hope. |
| 6 | I talk to spirits that no one else can see. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/6/2020 2:06:44 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments