You are a former member of the Brotherhood of Steel, a militant organisation formed in the wake of the apocalypse from remnants of the Armed Forces and government scientists. In spite of the high-minded ideals of the group, their heavy-handed approach to dealing with other factions and tendency to hoard technology that would help right now to be preserved for a purely hypothetical future turned you away from their doctrine.
- Skill Proficiencies: Investigation, Athletics (Knight only), Persuasion (Paladin only), Science (Scribe only)
- Tool Proficiencies: Mechanics’ Tools
- Equipment: Brotherhood dog tag, a set of traveler’s clothes, a minor technological widget (refer to the trinket table for examples), a pouch containing 15 caps.
You are a former member of the Brotherhood, and still have useful knowledge about their operations. You know the location of local facilities other than top-secret sites above your old clearance level. Additionally, when you are in an Brotherhood location, there is a 30% chance that you know or can guess the access codes for terminal-locked doors to non critical areas when their Hacking DC is 15 or less. If you encounter other former Brotherhood, they are predisposed to offer you assistance if it doesn’t unduly endanger them and is within their means. Finally, during any physical conflict in which you are opposed by members of the Brotherhood of Steel, they always attempt to take you alive unless you leave them no choice but to kill you. Some officers might simply want to see you interrogated and punished for your betrayal, while others might be sympathetic towards you. The exact reason for your attempted capture is left to GM discretion.
Suggested Characteristics
evil or nuetral
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