Your always on the move and you'll accept any job that comes your way as long as it can feed you for another. You make it rule to never settle in one place to long, moving from one town to the next. Whether your running from something, have nowhere to go or your just trying to find your place in life you walk the roads all the same.
- Skill Proficiencies: Drifters Intellect- Your times walking the roads have taught you how to survive giving you profeciencies in Survival and Perception.
- Languages: You gain two simple languages of your choice.
- Equipment:
Valuables- You can chose either 15gp or 5gp and a item of value(chosen by a d6 role) worth up to 20 gp but as low as 2gp
- d1- Valuable smooth stone worth 2gp
- d2- Ornate stone carving worth 5gp
- d3- Refined quartz worth 10gp
- d4- A fancy perfume worth 15gp
- d5- A limited edition book worth 17gp
- d6- An imperfect amythest worth 20gp
Gear- You have a lamp, a mess kit, an oil flask, tent and a climber's kit
Momentos- You have a momento from your past which can be a locket with a loved one's picture, A small knife given to you by your mentor, A letter from loved ones, a key to a house you once owned, the collar of a long lost pet or the wedding ring of a previous marriage.
Clothes- You have a set of hooded common clothes.
Bounty hunter- You prefer to catch criminals dead or alive to make a living.
Laborer- You do bits and jobs of labor for the towns you go to.
Thug- You steal things and/or intimidate people in order to satisfy what your client wants.
Fetcher- You collect things that your client wants whether they be a common plant for an alchemist or an ancient item for a scholar.
Merchant- You buy and sell things from town to town offering the exotic items of other lands.
Nearly no one knows you and your an expert at keeping it that way, whether this is to your advantage or not depends on the situation. To give an example you may be fighting an organization and if they don't know you, you could sneak within their ranks, but if your looking to get valuable information from someone they may find it difficult to trust a stranger.
Suggested Characteristics
Drifters are loners who travel the world for either a certain reason or no reason at all. You could be someone who once had a prominent life but for a certainreasonn it was ended and you now must travel day by day to make a living or you could be a wanted criminal who must stay on a constant move as to not be caught by the authorities.
| d8 | Personality Trait |
|---|---|
| 1 | I tend not to make friends, even if their temporary. |
| 2 | I like to find enjoyment in all situations, even the bad ones. |
| 3 | Look at me wrong and you will regret it. |
| 4 | When I start getting too friendly around everyone I tend to run away. |
| 5 | I like to hear stories from all around the world, but I especially love to tell my own. |
| 6 | I'm very easygoing and tend to take insults pretty well. |
| 7 | I don't like people, and frankly they don't like me either. |
| 8 | I always look to the greener pastures and tend to be very optimistic even when certain doom is approaching. |
| d6 | Ideal |
|---|---|
| 1 | Drive. Out there somewhere I will find purpose.(Neutral) |
| 2 | Apathetic. I don't care who I hurt or affect as long as there's money I'll do it(Evil) |
| 3 | Desperation. I will do anything to get back what I once had(Chaotic) |
| 4 | Humane. I will do anything to make sure people don't end up like me.(Good) |
| 5 | Compliance. Everywhere I go I follow the rules and try not to start anything with the locals.(Lawful) |
| 6 | Solitary. I tend to avoid people, both physically and emotionally.(Neutral) |
| d6 | Bond |
|---|---|
| 1 | I once had a family who I loved dear. |
| 2 | My wife left and took the kids with her, I have to be good enough for them again. |
| 3 | My mentor trained me for this, I wish I could thank him. |
| 4 | The only person I need in life is me, myself and I. |
| 5 | I make friends everywhere I go, the more the better! |
| 6 | I'm searching for the person who's fate is intertwined with mine, and I will search until I die. |
| d6 | Flaw |
|---|---|
| 1 | I'm cold towards people and tend not to join conversation. |
| 2 | I'll do anything for a cold hard drink, anything. |
| 3 | When things get too difficult I tend to leave. |
| 4 | When I get hungry enough, even I don't know what I'll do. |
| 5 | The lines between languages blur for me, so don't blame me if I start speaking another language. |
| 6 | I've been travelling for so long, that I feel like I don't have enough energy to care about anyone else. |
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