You have trained in the art of medicine. You have learned to cure disease, perform surgeries, and bind wounds. You are experienced in caring for the sick, injured, and dying. You might have been trained by a guild of doctors, gained your experience as a battlefield medic, or been taught by the only doctor for miles to care for the surrounding towns. Either way, you are used to binding up wounds and caring for the sick.
- Skill Proficiencies: Medicine, Perception
- Tool Proficiencies: herbalism kit, poisoner's kit
- Languages: one language of your choice
- Equipment: common clothes, a document showing your credentials as a medical professional, and a pouch containing 15 gp
You can gain entrance to restricted areas, such as a hospital, plague quarantine, or university, as long as you can plausibly have a reason to be there.
Suggested Characteristics
If you need *me* to tell *you* how your character behaves, Thou Art a Weakling. On the flip side of this, I won't tell you how to play your character. But if you really have no clue, I can give you a framework. A character trained as a doctor is probably pretty concerned for their friends' and party members' well-being, sometimes to the point of being overprotective. You probably insist on checking over your friends for injuries after fights (although a habit isn't a personality trait). They likely keep their stuff well-organized, and probably hate things being messy. They might always act as if they know best when attempting to care for a friend, or be a perfectionist, sometimes to the point that it slows down the party as they attempt to care for their patient the best they can. I hope that now you have a partially coherent concept of how your character behaves in your head.
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