The Dalish are nomadic elves that seek to recover, inherit and preserve the knowledge and sacred treasures of the two fallen elven kingdoms, the Dales and Elvhenan. They lead nomadic lives, wandering throughout Thedas. Their clans date back to the independent kingdom of the Dales and the Dalish themselves are their descendants. Many Keepers are descended from the nobility who governed the Dales. The Dalish are considered to have the "purest" blood from the time of Arlathan. They still revere the elven pantheon, and in a ritual to commemorate reaching adulthood each member of a tribe will have the symbol of their chosen god tattooed on their face.
This origin is only available to a Dalish Elf with a non-Magic Class.
- Skill Proficiencies: Survival, Animal Handling.
- Tool Proficiencies: One set of artisan's tools, vehicles (land).
- Equipment: One set of artisan's tools, a carved halla horn, a hunting trap, a small knife for skinning, a set of clothes, traveler's and a pouch containing 10 gp.
While traveling through terrain that is similar to the lands you are used to traversing in the course of your nomadic lifestyle (decide this with the GM’s help), you always know the direction you are traveling. Additionally, you can reliably and accurately navigate such terrain without a map so long as you have gained some familiarity with the landmarks and features of the specific area you are traveling through. Such familiarity could come via the study of maps or by having discussions with people who are familiar with that area. You can also take from that land to gather food to eat and water to drink for yourself and up to five other people. This is sufficient to maintain at least a moderate level of healthy consumption as you travel.
Suggested Characteristics
Suggested characteristics for a Dalish clansman.
| d8 | Personality Trait |
|---|---|
| 1 | I would rather teach someone how to do something than do it for them. |
| 2 | I don’t respect the opinions of people I don’t consider my allies. |
| 3 | I try to make friends before I make enemies. |
| 4 | I find permanent structures quaint. |
| 5 | I love music and rhythm |
| 6 | I sleep with my boots on and my bags packed. Just in case. |
| 7 | I prefer to let my deeds speak for me. |
| 8 | I am quite superstitious. |
| d6 | Ideal |
|---|---|
| 1 | Tradition. My people have always remained transient to survive, and so shall it remain. (Lawful) |
| 2 | Mobility. A rolling stone gathers no moss, and a moving target is always harder to hit. (Any) |
| 3 | Anonymity. If you don’t stay in one place, you’ll never have to worry about your reputation catching up with you. (Evil) |
| 4 | Novelty. New challenges, ideas, and experiences enrich society. (Good) |
| 5 | Vicissitudes. People stagnate if they stay in one place for too long. (Chaotic) |
| 6 | Necessity. I go where the food is. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | Eventually I’ll find the person who murdered my parents |
| 2 | There is someone I love in one of the settlements we pass by from time to time. |
| 3 | The animals my people follow hold special spiritual significance to me. |
| 4 | I keep on the move so that I don’t have to face my shameful past. |
| 5 | My dream is to see every corner of the world before I die. |
| 6 | I have a bitter rival in another clan whom I hope to avoid. |
| d6 | Flaw |
|---|---|
| 1 | I’m often told I don’t know how to whisper. |
| 2 | I find humor in serious situations, usually at inappropriate times. |
| 3 | I’m a very literal person, and most jokes and figures of speech go over my head. |
| 4 | I frequently forget to pay my debts, and I often forget incurring them in the first place. |
| 5 | I am often very distracted by people I consider attractive. |
| 6 | I keep trying to convince people I’m right even after they agree with me. |
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