New Blood Image

A vampire has turned you into one of their kind recently, bringing you into their family as a son or daughter. Your sire has sheltered you during your transition into a New Blood mitigating the damage you could've caused as a vampric spawn however the some of the effects of recent spawning still linger.

 
Skill Proficiencies: On becoming a vampire you gain proficiency in Perception and Sleight of Hand.
Tool Proficiencies: Your sire has taught you the art of Alchemy giving you proficiency in Alchemist's Tool's.
 
Feature: Newly blooded Vampire

Despite the guidance given to you during your transition to Vampire you still have urges to feed. You require a ration of blood (a pint) every 2 days, During combat, if you drop below 3 hit points, you must make a DC13 Wisdom saving throw or you will become frenzied. During this time, the DM has control over what your character does; however, upon your first successful bite attack, you regain control of your faculties.

You gain a Grapple/Bite attack. The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an Attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If used from hidden and behind the grapple automatically succeeds. On a successful Grapple/Bite attack, you subject the target to the Grappled condition, deal 1d4 piercing/necrotic damage, and you heal for the amount equal to the damage dealt. The damage/healing increases to 1d6 at 6th level, 2d4 at 11th level, and 2d6 at 16th level.

 

 
Suggested Characteristics

New Blood Vampires usually reflect their sire in characteristics initially but with time they can develop their own.

 
New Blood Image