
You did something to betray their kingdom or army, something that acted against their best interest in some way, or maybe you resorted to tactics considered unethical on the battlefield.
- Skill Proficiencies: Deception and History. If you were a soldier before your crime, you may choose Athletics instead of History. If you were a Noble, you may choose Perception instead of History.
- Tool Proficiencies: Either a Poisoner's Kit (only if poisoning is relevant to your war crime) or a Disguise Kit, and one type of gaming set
- Equipment: A set of dark common clothes incluuding a hood, a trophy/token from a noble or general that you killed in your betrayal, either a signet ring if you used to be a noble or a set of bone dice/deck of cards if you were a soldier, and 10 gp.
d10 Act of Treason
1 I gave sensitive information to the enemy
2 I staged a coup d'etat against the nobility
3 I coated my weapons in poison for combat
4 I let our prisoners escape
5 I killed our officer/general for self-interest
6 I deserted the fight in the most crucial hour
7 I staged a fake peace talk where the nobility of my kingdom was slaughtered.
8 I murdered the king of my country
9 I made a false declaration of war on behalf of my country
10 I told the enemy our marching schedule so that they could plan an ambush.
d10 | War Crime/Act of Treason |
---|---|
1 | I gave sensitive information to the enemy |
2 | I staged a coup d'etat against the nobility |
3 | I coated my weapons in poison for combat |
4 | I let our prisoners escape |
5 | I killed our officer/general for self-interest |
6 | I deserted the fight in the most crucial hour |
7 | I staged a fake peace talk where the nobility of my kingdom was slaughtered. |
8 | I murdered the king of my country |
9 | I told the enemy our marching schedule so that they could plan an ambush. |
10 | I murdered a member(s) of my platoon |
You've committed treason against your country and you are on the run. Your country is not so willing to let you off the hook, and has placed a sizable bounty on your head. Work with your DM to decide how large your bounty should be in correlation to the gravity of your crime. Regardless, this bounty forces you to stay on guard and your character should hold a level of caution unless a component of their personality tells them otherwise. Likewise, you can ask more self aware questions than a D&D character should normally be able to because a War Criminal often carries a level of paranoia. If you are confident in your abilities or calm and collected in nature, this perhaps holds less true but you would instead likely be a better lier. Your character might have a second life, a persona that they use to stay in hiding. Unlike a Charlatan, however, the second life should be the only one you use typically, as you don't want your past to catch up with you. It should be the name on your character sheet, with your former name being listed as an additional feature or trait. If you want, you and your party can choose to turn you in, collect the bounty, and then break you out if they want to collect the reward for themselves. Depending on how that works out and how they roll in that time, they might accumulate bounties themselves or maybe the people who broke you out remain unknown.
Suggested Characteristics
d8 | Personality Trait |
---|---|
1 | There is nothing I won't do for profit. |
2 | There isn't a day that goes by where I don't wonder if what I did was right. |
3 | I find pleasure in the suffering of others. |
4 | I want to help others in any way that I can for atonement. |
5 | I want to right those I have wronged no matter the cost. |
6 | I have very poor judgement and don't think too far ahead. |
7 | I act only out of self-interest and never out of compassion. |
8 | I value those closest to me over my loyalty to my homeland. |
d6 | Ideal |
---|---|
1 | Duty. A man's gotta do what a man's gotta do. (Neutral) |
2 | Sides. Fighting for what's right is more important than fighting out of loyalty. (Good) |
3 | Karma. What I did was inexcusable and I'll get what's coming to me if I don't act for righteousness going forward. (Lawful) |
4 | Anarchy. The world is meaningless without conflict to stir it up. (Chaotic) |
5 | Spite. The governments of this world are foolish and will burn in due time. (Evil) |
6 | Change. Complacency with a faulty system is no way to live. (Any) |
d6 | Bond |
---|---|
1 | I want to right those I have wronged. |
2 | I committed treachery in my past and I want to redeem myself. |
3 | Someone I loved died as a result of my actions. I will never let that happen again. |
4 | I will finish what I've started. |
5 | I will kill the person that blackmailed/threatened me into my treason. |
6 | I am now loyal to the country I betrayed my homeland to and will protect it with my life. |
d6 | Flaw |
---|---|
1 | I will never see the error of my ways and will defend my actions to the grave. |
2 | It makes no difference to me that many innocent people died from my act of treason. |
3 | I am paranoid to the point that I won't trust my closest friends if they learn the truth about me. |
4 | I will never share a secret even if my life depends on it. |
5 | I will sell out my friends if it ensures my own safety. |
6 | I had poor judgement then and I have poor judgement now. |
d8 | Personality Trait |
---|---|
1 | There is nothing I won't do for profit. |
2 | There isn't a day that goes by where I don't wonder if what I did was right. |
3 | I find pleasure in the suffering of others. |
4 | I want to help others in any way that I can for atonement. |
5 | I want to right those I have wronged no matter the cost. |
6 | I have very poor judgement and don't think too far ahead. |
7 | I act only out of self-interest and never out of compassion. |
8 | I value those closest to me over my loyalty to my homeland. |
d6 | Ideal |
---|---|
1 | Duty. A man's gotta do what a man's gotta do. (Neutral) |
2 | Sides. Fighting for what's right is more important than fighting out of loyalty. (Good) |
3 | Karma. What I did was inexcusable and I'll get what's coming to me if I don't act for righteousness going forward. (Lawful) |
4 | Anarchy. The world is meaningless without conflict to stir it up. (Chaotic) |
5 | Spite. The governments of this world are foolish and will burn in due time. (Evil) |
6 | Change. Complacency with a faulty system is no way to live. (Any) |
d6 | Bond |
---|---|
1 | I want to right those I have wronged. |
2 | I committed treachery in my past and I want to redeem myself. |
3 | Someone I loved died as a result of my actions. I will never let that happen again. |
4 | I will finish what I've started. |
5 | I will kill the person that blackmailed/threatened me into my treason. |
6 | I am now loyal to the country I betrayed my homeland to and will protect it with my life. |
d6 | Flaw |
---|---|
1 | I will never see the error of my ways and will defend my actions to the grave. |
2 | It makes no difference to me that many innocent people died from my act of treason. |
3 | I am paranoid to the point that I won't trust my closest friends if they learn the truth about me. |
4 | I will never share a secret even if my life depends on it. |
5 | I will sell out my friends if it ensures my own safety. |
6 | I had poor judgement then and I have poor judgement now. |

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