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You were in a murder hobo gang or a robinhood-esque gang or somewhere in between. You helped them in their endevors, and you left for one reason or another, you found yourself where in your party 1d20-3 years later ( minimum of 1 year). 

 
Skill Proficiencies: you gain proficiency in intimidation 
Tool Proficiencies: you  gain proficiency in land vieicals  ( my spelling is horrable sorry), and playing cards. 
Languages: you gain 1 langauge from your time in the gang. 
Equipment: you gain common clothes, 50 feat of rope, a gaming set.
 
Feature: gang contacts

From your time in the gang, you have contacts in your gang if you left on good terms. If you left on bad terms, you have contacts in the guards or police. 

 
Suggested Characteristics

there are half of the options for good gangs, and half of the options for bad gangs

d8 Personality Trait
1 you had fun killing for your gang ( bad gang)
2 You give your ill gotten gains to the poor ( good gang)
3 you idolize one of your gang members ( any gang)
4 you are polite and respectful, something you learned from your gang ( good gang)
5 You are mean and push old people infront of carrages and cars ( bad gang)
6 You have a dirty sense of humour ( any gang)
7 the people love you for your help ( good gang)
8 you are hated for what you did in your gang ( bad gang)
d6 Ideal
1 Giving- you give your ill gotten gains to the poor and orphanages
2 Respect- You give respect to all people
3 Greed- you take from everyone without thinking
4 Survival- you do what it takes to survive
5 freedom- the countryside is your freedom, and you will do anything to get there
6 friends- your allies will help you no matter what
d6 Bond
1 Your gang saved you, and you will do anything to help them if they need you
2 you betrayed your gang, and you will help the guards in anywey you can
3 you saved a gang member, and they are indebted to you
4 You killed a gang member, you dont know what the gang will do to you if they find you
5 A gang member saved your life, you dont know when they will can upon you for aid
6 You saved a guards life, you can get out of one minor crime in there city
d6 Flaw
1 you cant help but steal anything you can when you get the chance
2 You killed someone, an innocent in a bad way, you can never get over it
3 you enjoy thieving, and you will never stop
4 you raped someone while in the gang, you were shot in the back and expelled from the gang
5 murder is your forte, you kill for pleasure
6 A job went south because of something you did, you can never live that down
 
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