Awoken Image

You have been trapped in an ancient artifact for centuries. You're people, culture, homes and stories are buried in legend and times of old. You however cannot remember why you were imprisoned but now that you have awoken seek out the truth behind your lineage, and to discover long forgotten secrets better left in the past. You have awoken for a reason, and it will be your task to finish what you started so many years ago.

Speak with your GM about acceptable backstories, whether you were a herald of war, a legendary hero or even a god your story is your own and the ink has not dried. Perhaps you were trapped in a sword, gem, bow or crown? One thing you recall is whoever put you there had no intention of freeing you. Now that you have been released, regardless of your past there is one question for you to answer... What will you become?    

 
Skill Proficiencies: Arcana: Although you cannot understand your intuitions on the secrets behind arcana you are connected and hold the ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of them.

Perception: Being imprisoned has left you in a constant state alert, you spot, hear, or otherwise detect the presence of something in your mist. Perception measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.

 

Tool Proficiencies: Artisan's Tools. Whether it was a sword or a necklace, whatever you were encased in seems to be of your own making. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. Depending on your choice of class, you may take a tools that best suit your play style. 
Languages: You are able to speak, write and read the language of your Race.

However you are also able to understand an ancient tongue not commonly used. (Choose 1 Additional Exotic Language)

Equipment: Ancient vessel (sword, crown, necklace, bow etc.), a set of travellers clothes, and a pouch containing 15 gp
 
Past Life

There are many possibilities for your past. In the times of old there were peasants and nobles, heroes and villains, kings and tyrants, and even gods and demons. Your past will determine not only how others will look upon you, but how you will carry yourself in taverns and dungeons. Do they speak legends of your triumph or your failure? Do they sing about your sacrifice or cry over your atrocities? Choose the role you played in your past life, or roll on the table below.

d8 Past Life
1 You were an Ancient Warrior, known for your brutality and finesse on the battlefield. You lead armies, and destroy empires. A rival knew you had to be stopped and had you bound to the very weapon that you held by your side
2 You were a Lawful Knight known for your kindness and courage on the battlefield. You spared countless innocents and fought with honor. Yet an ancient rival torched your home, slaughtered your people and had you bound to the weapon you carried.
3 You were a Lowly Commoner, you held no significance in your previous life. You had stumbled upon a witches charm while harvesting your crop and became bound to your tool. As much as you want to believe you were destined for greatness you were not.
4 You were a Aristocratic Noble with countless acres of land, peasantry working your crop and knights defending your territory. However your cruelty did not go unchecked, a witch residing in your forests cursed you, trapping you in your own family ring.
5 You were a King. Not one of tyranny or evil but a truly benevolent lord to your countrymen. However even the greatest of empires fall, and so did yours after a brutal war against a Tyrant who trapped you in your crown as a reminder of your loss.
6 You were a Tyrant a malevolent lord that wished death and destruction to all the stood against him, but to live by the sword is to die by it. A pious King held off your raging forces and trapped you in the weapon that executed countless innocents.
7 You were a God. The creator and final arbiter. You reigned in the celestial plane, the domain in which you governed was of your own choosing. Yet power is something that is sought, and a Demon stole it only to then trap you in a ancient relic.
8 You were a Demon. The destroyer and possessor. You reigned in the infernal plane, planning the treacherous upheaval of the a God's power only to gain it for yourself. Yet the God was wise, and struck you down then trapped you in an ancient relic you made.
 
Feature: Legacy

Your reputation precedes you. While life may at times be difficult and you find yourself unwelcome in many places, depending on the nature of your Past Life and the situation you find yourself in, your DM my determine you gain certain advantages. For example, if you are believed to have murdered innocents, your DM could rule you have an advantage on intimidation checks against people who know about your reputation. If your fall was more humiliating in nature, they may determine you have an advantage on deception checks to appear more harmless than you actually are, or allow you to gain coin from strangers out of pity. If your fall came from the whims of a powerful individual or organisation, you may find succour and aid from people who have also suffered as a result of these individuals or groups.

Speak with your DM to determine how you can take advantage of your otherwise disreputable public standing.

 
Suggested Characteristics

The Awoken are obsessed with discovering their past, because of this they are known to be rash and quick tempered when seeking information. However this should not be mistaken for arrogance or ferocity but with impatience. Some attempt to conceal their true nature, others openly shout their tales in the hopes of gaining aid on their journey. One thing that can be sure, without a single doubt is that when the Awoken discovers the truth they will be forever changed by whatever information is revealed to them. Speak with your DM if alignments, religions, party relationships and perhaps even play styles can be drastically changed.

d6 Personality Trait
1 I am desperate to know my past, even if it means sacrificing my morality
2 I will do whatever it takes to discover my past
3 If my destiny is not of my own making, I will craft a new one.
4 Nothing will stop me from attaining what is rightfully mine. The truth.
5 Fate is trivial against manifest destiny.
6 What will become of me and my allies when the truth is revealed?
d6 Ideal
1 Redemption. I will prove the hearsay about me wrong by showing myself to truly be a righteous person. (Good)
2 Exoneration. I will clear my name of any misdeeds, true or false, in the eyes of the law. (Lawful)
3 Vengeance. I will pay unto those who ruined and imprisoned me, by any means necessary. (Any)
4 Fate. Regardless of the truth, all I can do is live with my past and continue to be the person I truly am. (Neutral)
5 Execution. I cannot forgive those who have imprisoned me. I will not only have their heads but those of every man, woman and child that supported their cause. (Evil)
6 Anarchy. This world is not worthy for me. I have existed for centuries and they shed tears over their petty squabbles. They will burn, just as my enemies should have before. Let the past and future die. (Chaotic)
d4 Bond
1 I have no one, it has been too long for anyone to remember me let alone be alive.
2 I have discovered one of my descendants, they do not know much but I find comfort in my kin.
3 I have met a scholar who has records of events that happened during my time before imprisonment. Although there is no answers I have been left with clues.
4 A mysterious strangers approached me expressing that they knew my past, and could help me discover the truth.
d4 Flaw
1 I am quick to anger when not given the truth.
2 Regardless of my alignment I gain satisfaction from delivering justice
3 I can be ignorant and disregard others, placing priority purely on myself.
4 Once someone breaks my trust, I will never be able to forgive them.
 
Awoken Image

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