Fishing is a humble occupation, no matter if at sea, on a lake or a river. It takes a lot of patience and dedication to make a good catch and the spirits and deities of water and weather are not always kind, but one learns to deal with their whims and learns to appease them.
- Skill Proficiencies: Survival, Religion
- Tool Proficiencies: Choose between proficiency with Carpenter's Tools or Navigator's Tools, you are also proficient with various vehicles (water)
- Equipment: A set of Carpenter's Tools or Navigator's Tools, a set of Common Clothes, Fishing Tackle and a Net as well as a pouch containing 10 gp
Defining Event
You were content with your life at the shore and the work on your boat, but something drove you to leave all this behind and persue a new goal.
| d10 |
Defining Event |
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1
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Your were abducted by pirates, but you managed to escape.
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2
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A Bard told heroic stories of warriors and wizards in a tavern.
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3
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A letter from a long lost relative arrived, telling of far away places and phantastic beings.
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4
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Your boat sank in a storm and you were washed ashore far from home.
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5
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A sibling left your home to find their fortune, their monthly messages suddenly stopped.
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6
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You were accused of being a smuggler, and have been exiled from your community.
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7
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Your best friend was abducted by mysterious riders wearing a foreign crest.
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8
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You had strange nightmares of a monster destroying your hometown and you fled to avert that fate.
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9
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A wandering soothsayer has forseen fame and fortune in a distant place for you.
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10
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A retired sailor noticed your wasted potential and recommended to seek your purpose elsewhere.
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Feature: Gift of the Sea
- You get advantage on ability checks related to fishing (Fishing Tackle, Net, Javelin)
- a days catch can feed you and your party and aditionally provide one ration each, or sustain one day of modest lifestyle for yourself in a coastal settlement.
Suggested Characteristics
Your mood ranges from not wasting words for hours, singing when you're happy, to literally cursing like a sailor when your anger rises. But no matter what mood, you efficiently do the work that needs to be done and keep your equipment in top condition, because that and people you can trust will keep you alive in rough waters.
| d8 |
Personality Trait |
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1
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I judge people by what they do, not what they say.
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2
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The people i work with can always rely on me.
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3
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Drink and song can always cheer me up.
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4
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I can be calm as the sea and fierce as a storm.
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5
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I'd rather teach a man fishing, than just giving him a fish.
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6
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I've got a girl in every port, but i'm married to the sea.
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7
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I am superstitious and believe in signs and portents.
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8
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I love a good tavern brawl.
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| d6 |
Ideal |
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1
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Safety. We might not be in the same boat, but we're guided by the same lighthouse. (Good)
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2
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Fairness. If we share the work, we share the catch. (Lawful)
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3
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Freedom. The Wind belongs to no one, it blows where it pleases to. (Chaotic)
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4
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Might. I'll gut a man like i gut a fish, if he dares to cross me. (Evil)
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5
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Equality. The sea spares neither noble nor peasant from drowning. (Neutral)
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6
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Exploration. I want to see what's beyond the horizon. (Any)
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| d6 |
Bond |
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1
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People are important. Not gold. Not titles.
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2
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I'll never forget the first time my father/mother took me on a boat ride.
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3
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Dreams and portents are sent by the gods, so we have to heed attention to them.
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4
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For Fishers, success is measured by the biggest catch.
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5
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I'm striving to be a respected captain.
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6
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I prefer sleeping in a hammock under the stars to sleeping in a bed inside a castle.
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| d6 |
Flaw |
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1
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I tend to spin a yarn or two.
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2
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I think "nobility" is just an other word for "rude".
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3
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I still despise myself for something i did in my youth.
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4
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I have a weakness for the vices of civilisation, especially strong booze.
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5
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Im insecure about my manners and my wording when i'm not among my own kind.
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6
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I secretly suspect all magic is evil.
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