I am a Saiyan with no memory of my past, i can only remember my name and what class I am.
- Skill Proficiencies: Intimidation, Perception, Survival
- Tool Proficiencies: None
- Languages: Saiyans are multilingual creatures, they can speak Common, Dwarvish, and Elven.
- Equipment: Training Gi Pants, Saiyan Battle Armor Top, Wristband fusion style gloves, gi boots. all Purple, and Gold with accents of black. Fists, 1 Simple Weapon: Quarterstaff, Dungeoneer's Pack.
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
| Level | Proficiency Bonus |
Ki Points | Flying Speed | Features |
|---|---|---|---|---|
| 1st | +2 | - | - | Unarmored Defense, Iron Fist |
| 2nd | +2 | 2 | 5 Feet | Ki, Flight |
| 3rd | +2 | 3 | 5 Feet | Energy Beam, Focused Strike |
| 4th | +2 | 4 | 5 Feet | Ability Score Improvement |
| 5th | +3 | 5 | 10 Feet | Extra Attack, Stunning Strike |
| 6th | +3 | 6 | 10 Feet | Ki Empowered Strike |
| 7th | +3 | 7 | 10 Feet | Resolute |
| 8th | +3 | 8 | 15 Feet | Ability Score Improvement |
| 9th | +4 | 9 | 15 Feet | Energy Shield |
| 10th | +4 | 10 | 15 Feet | Ki Recharge |
| 11th | +4 | 11 | 20 Feet | Super Saiyan |
| 12th | +4 | 12 | 20 Feet | Ability Score Improvement |
| 13th | +5 | 13 | 20 Feet | Hardened Mind |
| 14th | +5 | 14 | 25 Feet | Ki Sense |
| 15th | +5 | 15 | 25 Feet | Endurable |
| 16th | +5 | 16 | 25 Feet | Ability Score Improvement |
| 17th | +6 | 17 | 25 Feet | Extra Attack (2) |
| 18th | +6 | 18 | 30 Feet | Mastered Super Saiyan |
| 19th | +6 | 19 | 30 Feet | Ability Score Improvement |
| 20th | +6 | 20 | 30 Feet | Super Saiyan 2 |
As a Saiyan Fighter you gain the following class features.
Hit Dice: 1d8 per Saiyan Fighter level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Saiyan Fighter level after 1st
Suggested Characteristics
Saiyans, while not too drastically different from most races, have their own traits. They are naturally muscle-bound and stocky, with few being overweight or skinny. But even the most unassuming of Sayians pack a wallop. Saiyans stand from 5 feet tall to 7 feet, and universally possess long, straight hair, that usually sticks into one style their entire lives. They can range from 140 pounds to 300, depending on their bulk. Saiyans usually possess pale skin, although some are shades darker. Females are not especially voluptuous but are usually shorter than their male counterparts. They all possess tails, which are present since birth, and are uniquely prehensile. They reach puberty around 13 years of age and begin to grow rapidly. They maintain their youth for 80 years and stay in their peak physical form for a long time before rapidly aging to death.
| d6 | Personality Trait |
|---|---|
| 1 | Legends speak of their unparalleled skills in combat, their unshakeable pride, and their ferocious appetite. Ability Score Increase. Your Strength, Dexterity and Constitution scores each increase by 1. |
| 2 | Age. Saiyans mature quickly from late teens can live up to 100 years, and they stay in prime fighting condition until their very last few years. |
| 3 | Alignment. Saiyans tend to share common personality traits, even at young ages. Being war-like people, they share an innate enjoyment for conflict and fighting, choosing violence over peace with other races. While most saiyans are commonly of chaotic align |
| 4 | Size. Saiyans are taller and heavier than humans standing at around and beyond the 6-foot range and averaging almost 250 pounds. Your size is Medium. |
| 5 | Speed. Your base walking speed is 30 feet. |
| 6 | Further Beyond. Saiyans are known to push past what is their limit and continue to fight despite fatal injuries. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until rest. |
Variant Rules
The following options replace features at the appropriate levels.
Trained Fighter
Starting at 11th level, you have become an expert martial artist, and through training, your body and mind have become increasing hardened and astute, granting you the following benefits.
- You may reroll one damage die on your turn and must use the new roll.
- You are immune to the effects of extreme weather as described in chapter 5 of the Dungeon Master’s Guide.
- You gain proficiency in the Athletics skill, and if you already have proficiency in it, your proficiency bonus is doubled for any Strength (Athletics) check you make.
Retaliatory Strike
Starting at 18th level, whenever you shield yourself from damage using the Energy Shield feature, as part of the same reaction, you may shoot a Ki Blast or make an unarmed strike against the creature that damaged you.
Ki Peak
Starting at 20th level, you have honed your ki to the point of perfection, allowing you to enter a state of unrivaled power. As a bonus action, you may enter Ki Peak for 1 minute, giving you the following benefits:
- At the start of your turn, you gain 10 temporary hit points and you regain 1 ki point.
- You can not have disadvantage on attack rolls with your unarmored strikes or with ranged spell attacks with Ki Blast or Energy Beam.
You regain use of this feature after you finish a long rest.
Multiclassing
A DM can choose whether the Saiyan (5e Race) is a requirement for this class. If a PC wants to use this class without being a saiyan, use the variant features above.
Prerequisites. To qualify for multiclassing into the saiyan figher class, you must meet these prerequisites: Strength of 13 and Wisdom of 13.
Proficiencies. When you multiclass into the saiyan figher class, you gain the following proficiencies: none.
NA all info above ^
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