Llewyrr Wanderer (Moonshae) Image

Llewyrr Wanderer was originally published in the Moonshae Isles Regional Guide and is reproduced here with permission from Baldman Games

Requirement: Elf or Half-elf

The Llewyrr elves of the Moonshae Isles are isolationists, so seeing one is rare. Those that venture away from their city of Chrysalis in Synnoria are curious to learn about and see the world beyond, or they have been sent to discover the state of the Moonshae Isles. You are one such elf, and, while adventurous, you are not prepared for the culture shock you’re about to experience: the rest of Moonshae Islands will amaze you.

 
Skill Proficiencies: Insight, History
Tool Proficiencies: One type of musical instrument or one type of gaming set
Languages: Sylvan
Equipment: One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, a map of the Moonshae Islands (which get less detailed and accurate the further you travel from Synnoria), a Llewyrr-crafted bracelet, and 5 gp in a belt pouch
 
Feature: All Eyes on You

Your speech pattern, clothes, and everything else about you makes you different from others you meet. You might look elvish, but you don’t act like elves from other places. It’s a little unsettling having eyes on you wherever you go, but once people hear you’re from Chrysalis, they want to hear about your homeland and its stories. If people in power hear of your presence, they want to meet with you, hoping this might be the time the Llewyrr are coming out of their seclusion and wanting to ally with a wider world.

 
Suggested Characteristics

Suggested characteristics for characters who have the Llewyrr Wanderer (Moonshae) background.

 

d4 Personality Trait
1 I know what food is, and most of the food I see being eaten isn’t quite what I’m used to. I try a lot of things and ask to try other people’s things.
2 The Llewyrr don’t express their emotions like other people. I find myself to be more reserved in my emotions than those around me.
3 I bathe every day in natural waters. When I don’t find natural waters to bathe in, I become sullen.
4 I find being close to people perfectly comfortable, but I don’t like being touched.
d4 Ideal
1 Adventure. The world outside Synnoria is fascinating and wonderful. (Chaotic)
2 Suspicious. I can’t understand the people outside of Synnoria and can’t tell if they’re being kind or trying to harm me. I must be careful. (Any)
3 Respect. I was warned to be careful in my dealings with outsiders, but I try to respect their ways while I show them my ways. (Lawful)
4 Inquisitive. I must learn everything, so I can to bring knowledge back to Synnoria. (Neutral)
d4 Bond
1 As long as I have my Llewyrr bracelet from my lover, I can handle whatever comes my way.
2 The Moonshae Isles are not as elegant as Synnoria, but they have a raw beauty I wish to explore.
3 I was tasked by the Llewyrr to learn everything I can about the Moonshae Isles, and I will do just that.
4 The Earthmother sustains me in all things.
d4 Flaw
1 Those who see any other god as greater than the Earthmother are fools.
2 The differences of these barbarians are so obvious. A Llewyrr would never stoop as low as them and the way they treat the land.
3 The Northlanders and Ffolk are simple people who struggle to understand my ways, but the Amnians are a vile people who must be eradicated.
4 There are many new things to try in this land that are harmful to me but wonderful in the moment.
 

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Llewyrr Wanderer (Moonshae) Image

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