The Executioner Of Enbern (Renowned Killer) Image

Legends never die, nor does the fear behind your legacy. You've committed crimes of all sorts, morals and laws are only weights that kept others from stopping you. One deed defines your identity, it follows your name in hushed tones. Whether you put an entire town to the blade, or sold thousands of children's souls off to devils and greater evils, you are infamous across the land. In criminal networks your legend precedes you, often garnering admiration, disgust, or a bit of both. Some seek to challenge your ability, others seek to end your legend and claim your death as their own legacy. Unless obscured, your identity is known by most people and creatures. Inn keeps tremble when you approach, and city guards seek to see you hang. It is rare you are welcome in civilized locations, and you often must hide your identity in public. This is the legacy you begin your adventure with, whether you seek to put your actions behind you, or strive to outdo your past atrocities is up to you.  

 
Skill Proficiencies: Your actions speak volumes, and those you seek to intimidate often fail to resist. You are a stranger to handouts, and no favors come to you out of charity, every day you must work to survive in the conditions you find yourself in. 
Tool Proficiencies: Your weapons are scared and soaked in the blood of innocence, and blacksmiths aren't keen to aid you without great costs or intimidation, as such, you've learned to take care of your equipment yourself, only seeking the aid of master smiths on rare occasions. 
Languages: Your criminal actions and past have taught you the ways of the criminal underworld, and the language they speak. 
Equipment: One weapon is known to be your tool of choice, the weapon that adorns the nightmares of those who hear your tales. Peace be with anyone who finds themselves within reach of this iconic weapon. 
 
Feature: Infamous

While the public world fears you, the criminal world reveres you and honors your deeds in various ways. Petty criminals know to avoid you, while established crime networks know to extend their hand, or fear incurring your wrath. Evil entities, organizations, etc are inclined to offer you positions or jobs, as well as think twice before crossing you. Any group of evil or averaged evil alignment will not out right attack you, and will be indifferent to you at the beginning of an encounter. Any group of good or averaged good alignment will often seek to bring you to justice, and may attempt to imprison or execute you. Others may simply wish to have nothing to do with you and may ignore you/ deny you service. Your identity is a tool, use it wisely and keep it hidden until the time is right. 

 
Suggested Characteristics

idk

 
 
Contacts

Evil organizations, such as crime networks

d1 Contact
1 Criminal Underworld higher ups
 
The Executioner Of Enbern (Renowned Killer) Image

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