Orphaned as a child, you spent a long time on the streets, you learned to steal and beg, but one day a Master of Magics found you and made your their aide, you were taught their ways, but never forgot where you came from.
- Skill Proficiencies: Choose 2: Arcana, Medicine, Nature, Perception, Slight of Hand, Stealth
- Tool Proficiencies: Choose 1: Herbalism Kit, Alchemists Supplies, Poisoners Kit, Thieves Tools
- Languages: One, based on your Master/Teacher
- Equipment: Quill and Black Ink, Commoners Clothes, a Kit you are proficient with, a gift from your teacher (i.e. an untested potion, an arcane focus, a letter to be read when you have gained more expertise, or a simple trinket), and 15gp
Feature: Cunning Eye
You have an eye for the arcane, you gain advantage on Arcana checks related to your Masters field of study.
Suggested Characteristics
Pick between the options given in the PHB for Sage and Urchin
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