
You have been specially trained for combat with a small team, your teammates becoming your new family. Your services are especially valued to combat the quiet threats of the occult and of radical religions. As an assailant, your duty is to dispose of these threats as quickly as you can, no matter where in the world they may be. Though discreet in their operations, assailants are not always rogues or similar classes. For example, one or two of a group's members may be devoted to mastering their techniques as a Fighter or Barbarian to provide to the group's bulk.
Assailants tend to operate in groups of ~5, one of which who does not often fight, and instead tends to take care of the information and sends the others off with orders. The four assailants that fight embody a style of fighting each, in order to form a well-rounded team prepared for any encounter. Select the focus of your character’s assailant training.
- Skill Proficiencies: 1 of Intimidation, Investigation, Athletics, and Religion, any 1 of your choice, and 1 expertise.
- Tool Proficiencies: Firearms, any 1 set of tools.
- Languages: None.
- Equipment: A firearm of your choice with ammo for it, a set of tools for your chosen tool proficiency, a communications device, and a small case containing 25gp and identification.
d6 |
Assailant Focus |
1 |
Trickery. You have been taught to confound your targets with swift movements and illusions, leaving them stumbling to keep up with you. You prefer magic to weapons, but fail to affect a mindless creature. |
2 |
Brutality. You have been taught to overwhelm your foes with brute force, breaking them and everything in your way. Your physical prowess is your strongest feature, but you struggle against a more thoughtful opponent. |
3 |
Thaumaturgy. You have been taught the intricacies of magic and potion brewing, and are an expert at augmenting your teammates' abilities and your own. Your knowledge of the arcane is unrivaled, but your abilities mean nothing in single combat. |
4 |
Fending. You have been taught to counter any approach in combat and are an expert in weaponry, and you use this knowledge to keep your friends from harm. While undefeatable in a duel, you struggle to down more hardy foes. |
5 |
Information. You do not often participate in combat, if at all. Instead, you process information and give orders to the rest of your team and assist them from beyond the battlefield. |
6 |
Discharged. You have come to the end of your personal career, and thus have been discharged on varying terms based on your performance. If the discharge was honorable or general under honorable conditions, add a badge to your starting equipment. |
You have access to a compendium of information related to all sorts of religious organizations and of suspicious monster activity around the world. Though most of this data is relayed through the information branch, the entire team has access to it and are free to look upon it to suggest a new course of action. This feature gives Assailants advantage on all Arcana, Investigation, and Religion checks when referring to information about your objective, or deducing objects or areas while on the job.
Suggested Characteristics
not yet lol
You have been released from your duties as an Assailant, on terms that you may decide on yourself. Refer to the "Discharged" section of the Assailant Training Focus table. Discharged Assailants do not have access to the Occult Database feat, but instead have advantage on Investigation and History checks.

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