As a child, you find yourself lost in the woods. You have either been accidentally left behind or intentionally abandoned. Either way, you wouldn't have survived on your own. Luck, thankfully, was on your side when a Fey came along. The Fey became your new guardian and took you in to raise you. Why your new-found guardian did so is something only you know. You are eternally grateful no matter their reason.
- Skill Proficiencies: Pick Two: Nature, Arcana, Persuasion, Deception, Performance
- Tool Proficiencies: An instrument of your choice
- Languages: Sylvan
- Equipment: An instrument of your choice, a costume, a token from your previous life (such as a small portrait, a letter, or something else personable to you), and a pouch of 15gp
During your time with the Fey, you create bonds with the creatures around you. But there was one creature you became particularly close with. And that creature becomes your Companion. It could be a bat, cat, crab, frog [toad], hawk, lizard, octopus, owl, poisonous snake, fish [quipper], rat, raven, sea horse, spider or weasel (speak to your DM for the perfect companion).
You spent most of your days with your friend. You slept next to each other and ate together. Almost every minute you could find your familiar near. And as you begin on your adventures, you have a companion to take along with you throughout your journeys.
And with all the time you spend together, your companion has learned to speak and understand Sylvan. But they will only ever share their thoughts with you.
Suggested Characteristics
You may value nature above all. Or may have many close relationships with different feys. And they may lean towards a more chaotic nature and value heart over reason. They may not be the best at socializing with others but they usually always have good intentions.
| d8 | Personality Trait |
|---|---|
| 1 | Nothing can shake my optimistic attitude. |
| 2 | Flattery is my preferred trick for getting what I want. |
| 3 | I lie about almost everything, even when there's no good reason to. |
| 4 | The best way to get me to do something is to tell me I can't do it. |
| 5 | Whenever I come to a new place, I collect local rumors and spread gossip. |
| 6 | I change my mood or my mind as quickly as I change key in a song. |
| 7 | Thinking is for other people. I prefer action. |
| 8 | I always want to know how things work and what makes people tick. |
| d6 | Ideal |
|---|---|
| 1 | Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) |
| 2 | Independence. I am a free spirit--no one tells me what to do. (Chaotic) |
| 3 | People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral) |
| 4 | Destiny. Nothing and no one can steer me away from my higher calling. (Any) |
| 5 | Friendship. Material goods come and go. Bonds of friendship last forever. (Good) |
| 6 | Tradition. The stories, legends, and songs of the past must never be forgotten. (Lawful) |
| d6 | Bond |
|---|---|
| 1 | I owe a debt I can never repay to the person who took pity on me. |
| 2 | My isolation gave me great insight into a great evil that only I can destroy. |
| 3 | An injury to the unspoiled wilderness of my home is an injury to me. |
| 4 | I've been searching my whole life for the answer to a certain question. |
| 5 | I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | I can't resist a pretty face. |
| 2 | I'm convinced that no one could ever fool me in the way I fool others. |
| 3 | I'm never satisfied with what I have--I always want more. |
| 4 | Now that I've returned to the world, I enjoy its delights a little too much. |
| 5 | I can't help but pocket loose coins and other trinkets I come across. |
| 6 | I am slow to trust members of other races |
Previous Versions
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8/28/2020 3:27:56 PM
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8/28/2020 7:52:59 PM
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2/27/2021 4:58:41 PM
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2/27/2021 5:26:20 PM
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