Farland: Folk Healer Image

You have studied the illnesses and ailments of the mortal body as well as the treatments for each. You also know what harms the body and can recognize the symptoms and sources of poisons and other harmful substances. Whether you're an academically trained physician, a shaman versed in the traditional wisdom of your clan or tribe, or a simple villager who helps your neighbors in need by using folk remedies, you know your trade and do it well. You may have taken up adventuring for any number of reasons, ranging from wanting to gain more skill in your profession to a longing to experience a life beyond simple folk medicine.

 
Skill Proficiencies: Skill Proficiencies: Medicine, and choose either Investigation, Nature, or Religion
Tool Proficiencies: Tool Proficiencies: Either Herbalism Kit or Poisoner's Kit. Also, when you use a Healer's Kit, you get two additional uses out of the kit (for you, a Healer's Kit has 12 uses instead of 10, for example.)
Languages: Languages: One of your choice (the language of those you primarily worked to heal)
Equipment: Equipment: The tool kits you have proficiency with, an item of importance to you (a trinket used in a ritual or an item you are otherwise attached to) worth 5 silver pieces or fewer, a merchant's scale, a set of common clothes, a set of working clothes or an item that identifies you as a healer, and a belt pouch with 10 silver pieces.
 
Healer's Origins

How did you become a folk healer? You can work with the DM to determine these things, or you can choose or roll on the table below to decide these things.

d8 Circumstances
1 I was raised by a Medicine Woman.
2 I discovered a tome by an ancient culture that was full of medical wisdom.
3 I formally trained as a physician.
4 I apprenticed under a barber who treated the sick.
5 My mother or father was a tribal shaman.
6 A collection of folk wisdom was passed down to me by my grandmother.
7 I was an acolyte at a temple, and I learned how to heal by observing.
8 I was self-taught, because I have always wanted to help people.
 
Feature: Feature: Medical Acumen

You have a reputation as a healer of the sick and are often called upon by those who are diseased or injured. You can usually gain an audience with anyone who needs treatment-- even if protocol would normally prevent you from doing so-- simply by agreeing to offer your assistance. Also, by spending a few moments examining a substance-- a vial of liquid, a packet of ground powder, or the like-- you can determine whether the substance is intended to harm or heal (or neither). This examination does not reveal any specific information about the substance (such as that a powder is actually an inhaled poison, or that it paralyzes its victim), only that it is either harmful or helpful to those that it is used on. You must examine the substance by itself; if it is mixed in with any other substance, you can't determine its use. For example, you can't determine that food is poisoned.

 
Suggested Characteristics

Healers are typically known for caring for their patients, though not necessarily in a gentle way. If the healer is more learned, attention to detail should be a focus, tending toward cleanliness and organization. If the healer is more rustic, knowing the best way to do things should be a focus, tending to disregard the patient's comfort in favor of what will help them most, and demanding what is needed from everyone around.

 
Farland: Folk Healer Image

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