Undermountain Guild Member - The Delvers League Image

Undermountain has created the need for the guilds, groups with set goals and aligned purpose. This guild is one of those created for a specific purpose. Exploration of unknown sections of Undermountain and mapping their depths.

 
Skill Proficiencies: History and your choice of one from: Arcana, Investigation, or Perception.
Tool Proficiencies: Cartographer's Tools
Languages: One language of your choice.
Equipment: Dungeon Mapper's Pack, Signet ring bearing the emblem of your guild, a copy of a seminal guild text , a set of common clothes, a set of Cartographer's Tools and a pouch containing 1 sp.

Dungeon Mapper's Pack:
10x Parchment (one sheet)
Ink Pen
Ink (1 ounce bottle)
Case, Map or Scroll
Abacus
Rope, Hempen (50 feet) with Distance Markers

 
Feature: Bound by The Undermountain Guild Charter

As a guild member of one of the Undermountain Guilds, you openly display either a badge, insignia, or signet ring of your guild. In Undermountain, you are protected and bound by the laws of the charter.

1. You may not openly attack members of any guild that has signed the Undermountain Guild Charter.
2. You are protected from attacks by members of any guild that has signed the Undermountain Guild Charter.
3. You have the ability to be backed by your guild, financially. Normal starting gold limit is 400gp, but with a guild backing you, your limits may be higher or get extra equipment.
4. You obey the tenets set forth by your Guild Leader or Council.
5. You may be asked to join a group comprised of one or many different guilds' members, the group must elect a party leader to give the party a focused direction or directive.

 
Suggested Characteristics

Use the tables for the Undermountain Guild Member - The Delvers League background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a guild agent.

Your bond might be associated with other members of your guild, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your guild, but might be more personal in nature.

d8 Personality Trait
1 I love a good puzzle or mystery.
2 I'm a pack rat who never throws anything away.
3 Fame is more important to me than money.
4 I have no qualms about stealing from the dead.
5 I'm happier in a dusty old tomb than I am in the centers of civilization.
6 Traps don't make me nervous. Idiots who trigger traps make me nervous.
7 I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist.
8 I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.
d6 Ideal
1 Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2 Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3 Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4 Greed. I'm only in it for the money. (Evil)
5 Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
6 Immortality. All of my exploring is part of a plan to find the secret of everlasting life. (Any)
d6 Bond
1 Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2 I want to find my mentor, who disappeared on an expedition some time ago.
3 I have a friendly rival. Only one of us can be the best, and I aim to prove it's me.
4 I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
5 I owe my guild a great debt for forging me into the person I am today.
6 I hope to bring prestige to a library, a museum, or a university.
d6 Flaw
1 I can't leave a room without searching it for secret doors.
2 When I'm not exploring dungeons or ruins. I get jittery and impatient.
3 I am easily distracted by the promise of information.
4 I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.
5 I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.
6 When given the choice of going left or right, I always go left.
 
Undermountain Guild Member - The Delvers League Image

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