You have spent your life living in the Great Wastes of Mercadia. Whether as a nomad who wanders with their tribe, traveling from oasis to oasis to survive, or as a city dweller who lives off of the mercy of a desert oasis. The lives of the Waste Dwellers are as varied as the desert they inhabit. The only unifying feature is the ability to persevere through the dangers that the Waste gives.
- Skill Proficiencies: Survival, Perception
- Tool Proficiencies: a choice of any artisans tools, or one musical instrument
- Equipment: a set of common clothes including a head scarf, a token found in the wastes (an ancient dagger, a piece of ancient art or a piece of some strange crystal) and 10 gp
Feature: Desert Dweller
Years of living in the desert have forced you to learn to survive in a hostile landscape. While traveling through the wastes you can find safer paths and shelter to avoid the harsh terrain. When travelling through the Wastes you and any you travel with have advantage on any checks you make to travel or shelter from natural weather effects; such as protecting from sandstorms, avoiding the sun in a heat wave, etc.
Suggested Characteristics
People who have spent their lives in the wastes have faced a hard life. With desert weather, creatures, and other Waste Dwellers constantly putting you and your family in danger, how has this affected your outlook? What have you had to do in order to make it to your position? Do you seek to stay in the wastes, why, why not?
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Personality Trait |
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1
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I prefer the feel of sand beneath my feat to stone or grass
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2
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I can stand as still as stone for hours on end, like an animal stalking its prey
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3
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I am suspicious of people who are not from the wastes
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4
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I am incredibly cautious going into unknown territory
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5
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I can be paranoid when I am not in my home territory
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6
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I often find and keep small trinkets for myself, carrying a small collection with me
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Ideal |
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1
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Loyalty. Once a bond has been formed, I don't betray it. (Lawful)
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2
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Freedom. The Wastes are the ultimate place of freedom, from whatever haunts you. (Chaotic)
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3
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Mercy. We must all be united to survive when the world pushes us down. (Good)
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4
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Strength. The Wastes are the ultimate test of might, if you aren't strong enough you don't survive. (Neutral)
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5
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Power. If I have the power to do what I can, why should I not? (Evil)
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6
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Protection. Those who cannot find their way in the Wastes need my help. (Good)
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| d6 |
Bond |
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1
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Someone saved me from the brutality of the Wastes, and now I must pay off that debt
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2
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Family is everything to me.
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3
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I lost someone to the wastes, I wont let it happen again.
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4
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I will find a new oasis in the Wastes to call home
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5
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I know of a hidden oasis, and must protect it from those who would harm it
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6
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The Wastes are my home, and I must defend them
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| d6 |
Flaw |
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1
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I can't remember a plan if I didn't make it
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2
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I am okay with someone else taking the blame for my actions
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3
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I often leave allies behind when travelling
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4
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I am slow to trust and even slower to forgive
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5
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I tend to hoard my water and food, and become very protective of it
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6
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I can be too passive, often letting conflict happening when I could have stopped it
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