Miner Image

You have spent your life toiling away in the mines, by the sweat of your brow digging up the earth’s precious metals and minerals for trade. Perhaps you were born into a family of miners, working with your kin to supply your village. Maybe the job was a means to an end - a way out of an undesirable circumstance that force you to take up a life in the mines. Regardless of how you began, you soon fell in love with the caverns and the earth, the art of crafting tunnels and the beauty of the gems and minerals that provided bounty to your village.

 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies:  Mining Equipment (hammer, chisel, rock cloth, candle, tinderbox, waterskin, a shovel, a pickaxe)
Languages: One of your choice
Equipment: Miners Equipment (hammer, chisel, rock cloth, candle, tinderbox, waterskin), a shovel, a pickaxe, a set of traveler’s clothes, and a belt pouch containing 10 gp
 
Compelling Tale

You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own compelling tale.

d8 Compelling Tale
1

Mole Wrestling. You fought in hand-to-hand combat with an immense mole.

 

2 It Collapsed the Cave. You encountered an underground creature of monstrous size whose movements caused the caves to begin collapsing around you.
3

Map to Gold. You once dug up an ancient map leading to a supposed treasure beneath the earth and another minder stole it.

4

Ghost. You are haunted by a ghost from the mines that only you can see.

5 Nemesis Mimic. A large mimic containing a gemstone the size of your head claimed one of your fingers before slipping away; one day, you’ll find that mimic.
6 It Erased the Darkness. You once saw a creature in the caves who emitted a light bright enough to make the caves appear like they were in daylight.
7 Dig into the Abyss. You found yourself in an underground cave leading to the Abyss, and your luck has been sour ever since.
8 Love Story. You fell in love with a creature from the Underdark, but your brief romance ended tragically.
 
Feature: Harvest the Earth

You gain advantage on ability checks made using Mining Equipment. If you have access to a cavern that has natural resources, you can maintain a moderate lifestyle while working as a miner, or smith, and you can earn enough coin, or barter your minerals, to feed yourself and up to ten other people each day.

 
Suggested Characteristics

Miners succeed only if they spend time at their jobs. As such, most miners have a strong work ethic, and they admire others who earn their living honestly. Miners tend to be superstitious, forming attachments to particular pieces of equipment or specific caverns. They have a connection to the earth in which they work, and they think poorly of those whose actions adversely affect their livelihood.

d8 Personality Trait
1 I am unmoved by the wrath of nature.
2 My friends are my crew; we perish or succeed together.
3 I need long stretches of quiet to clear my head.
4 Rich folk don’t know the satisfaction of hard work.
5 I laugh heartily, feel deeply, and fear nothing.
6 I work hard; nature offers no handouts.
7 I dislike bargaining; state your price and mean it.
8 Luck favors me, and I take risks others might not.
d6 Ideal
1 Camaraderie. Good people make even the longest time underground bearable. (Good)
2 Luck. Our luck depends on respecting its rules — now throw this salt over your shoulder. (Lawful)
3 Daring. The richest bounty goes to those who risk everything. (Chaotic)
4 Plunder. Take all that you can and leave nothing for the scavengers. (Evil)
5 Balance. Do not dig too deeply; suppress your greed, and nature will reward you. (Neutral)
6 Hard Work. No tremble of the earth can move a soul hard at work. (Any)
d6 Bond
1 I lost something important deep underground, and I intend to find it.
2 Someone else’s greed destroyed my livelihood, and I will be compensated.
3 I wish to explore the nooks and crannies of the Underdark.
4 The gods saved me during a cave-in, and I will honor their gift.
5 My destiny awaits me in the twisted caverns of the elemental plane of Earth.
6 I must repay my village’s debt.
d6 Flaw
1 I am judgmental, especially of those I deem homebodies or otherwise lazy.
2 I become depressed and anxious if I’m above ground for too long.
3 I have lived a hard life and find it difficult to empathize with others.
4 I am inclined to tell long-winded stories at inopportune times.
5 I work hard, but I play harder.
6 I am obsessed with catching an elusive underground beast, (or find a buried civilization/treasure), often to the detriment of other pursuits.
d8 Personality Trait
1 I am unmoved by the wrath of nature.
2 My friends are my crew; we succeed or fail together.
3 I need long stretches of quiet to clear my head.
4 Rich folk don’t know the satisfaction of hard work.
5 I laugh heartily, feel deeply, and fear nothing.
6 I work hard; nature offers no handouts.
7 I dislike bargaining; state your price and mean it.
8 Luck favors me, and I take risks others might not.
d6 Ideal
1 Camaraderie. Good people make even the longest time spent underground bearable. (Good)
2 Luck. Our luck depends on respecting its rules — now throw this salt over your shoulder. (Lawful)
3 Daring. The richest bounty goes to those who risk everything. (Chaotic)
4 Plunder. Take all that you can and leave nothing for the scavengers. (Evil)
5 Balance. Do not dig too deeply; suppress your greed, and nature will reward you. (Neutral)
6 Hard Work. No quake can move a soul hard at work. (Any)
d6 Bond
1 I lost something important deep underground, and I intend to find it.
2 Someone else’s greed destroyed my livelihood, and I will be compensated.
3 I will explore the nooks and crannies of the Underdark.
4 The gods saved me during a cave-in, and I will honor their gift.
5 My destiny awaits me at the bottom of a particular tunnel in the Elemental plane of Earth.
6 I must repay my village’s debt.
d6 Flaw
1 I am judgmental, especially of those I deem homebodies or otherwise lazy.
2 I become depressed and anxious if I’m away above ground for too long.
3 I have lived a hard life and find it difficult to empathize with others.
4 I am inclined to tell long-winded stories at inopportune times.
5 I work hard, but I play harder.
6 I am obsessed with catching an elusive subterranean beast, treasure, or buried civilization, often to the detriment of other pursuits.
 
Miner Image

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