
No one wants scurvy, or to find themselves injured several weeks from shore. The most delicate instrument most of the crew has handled is a butcher’s knife. A ship's surgeon is the backbone of the ship- a man of the sea and of the cloth. Or of science. Or maybe of desperate necessity. Whichever gets the job done.
- Skill Proficiencies: Investigation, Medicine
- Tool Proficiencies: Herbalism Kit, Vehicles (water)
- Equipment: A Healers Kit, common clothes, a quill and ink, and a belt pouch containing 5 gp
Feature: Medical Intervention
On a successful Medicine Check with a Healers Kit on an unconscious target, you may spend 5 uses of your kit to heal the creature for 1 HP. (1/LR)
Suggested Characteristics
n/a

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