You are a specialised agent within the church who is dedicated to destroying threats of Unreality that invade our world. You have trained in combat either with weapons, magic or a mixture of both. Our realm is constantly threatened by entities from outside our reality, their very presence in our reality warps and distorts it in inexplicable ways and its your job you make sure that threat is neutralized and either contained or destroyed. You are the field agents of the Order and operate as the hand of justice for Halcyon.
- Skill Proficiencies: Athletics, Intimidation
- Tool Proficiencies: firearms, vehicles (land)
- Equipment: Halcite Vestements and Insignia
Arbiter Role
There are several different positions an arbiter can take in order to fill out a team of field agents.
| d8 |
Arbiter Role |
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1
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Infantry
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2
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Scout
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3
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Battle Priest
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4
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Cavalry
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5
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Battle Mage
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6
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Gunner
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7
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Captain
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8
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Spy
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Feature: Champion of Halcyon
As an arbiter your sole purpose for the church is to be Halcyon's warriors in the world. The balance of our reality must not be disturbed and it is by their will that you have the power to squash it out. You've been trained to face down cosmic threats fearlessly, putting your life on the line to protect this reality. Your rank as arbiter in the church puts you above peons, clerics and clerks which allows you to exert some command over such members. Your station is respected and many people see you as the heroes of the Orthodoxy.
Suggested Characteristics
The horrors of facing entities that come from outside reality combined with the rigid discipline of military service leave their mark on all arbiters, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
| d8 |
Personality Trait |
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1
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I’m always polite and respectful.
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2
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I’m haunted by memories of war. I can’t get the images of violence out of my mind.
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3
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I’ve lost too many friends, and I’m slow to make new ones.
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4
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I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
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5
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I can stare down a hell hound without flinching.
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6
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I enjoy being strong and like breaking things.
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7
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I have a crude sense of humor.
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8
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I face problems head-on. A simple, direct solution is the best path to success.
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| d6 |
Ideal |
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1
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Greater Good. Our lot is to lay down our lives in defense of others. (Good)
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2
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Responsibility. I do what I must and obey just authority. (Lawful)
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3
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Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
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4
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Might. In life as in war, the stronger force wins. (Evil)
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5
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Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
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6
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Nation. My city, nation, or people are all that matter. (Any)
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| d6 |
Bond |
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1
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I would still lay down my life for the people I served with.
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2
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Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
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3
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My honor is my life.
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4
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I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
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5
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Those who fight beside me are those worth dying for.
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6
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I fight for those who cannot fight for themselves.
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| d6 |
Flaw |
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1
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The monstrous enemy we faced in battle still leaves me quivering with fear.
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2
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I have little respect for anyone who is not a proven warrior.
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3
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I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
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4
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My hatred of my enemies is blind and unreasoning.
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5
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I obey the law, even if the law causes misery.
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6
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I’d rather eat my armor than admit when I’m wrong.
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