Fortune Teller Image

You are a kind of diviner who makes a name for themselves doing things like tarot, palm-reading, and the like. Sometimes it is for profit, and other times you are a sibyl of the city perhaps, in a royal court. Your tongue can commune supposedly with forces beyond mortal understanding, reaching into the fate that entwines all planes of existence. You may be self-employed, traveling the lands and reading fortunes, setting up shop here and there. Perhaps you cater to a selectly powerful circle of those who use you to plan their next steps in the world. Armies are known to consult auguries to ensure their odds in battle. They come to people like you. Are your abilities real, though? Or are you merely a swindler?

The first question to ask yourself when making a fortune teller is: are you really a fortune teller? Do you actually have expertise in divination magic, or do you just know how to read a person and tell them what they want? You should have good eyes either way, and be able to glean a lot from just a glance of a person, so you may be able to manipulate their deepest desires and point out their lies. Did you take up this profession due to its lucrative potential? Could you perhaps have inherited an actual power of foresight that makes you a valuable commodity? How else may you use this power? Perhaps you are employed in a guild of thieves, lending your aid to those who wish to see what risks the nightly heist poses. Do you travel to perhaps develop this power or trickery, making some coin on the side? If your power is true, did other soothsayers help you develop your sight's clarity?

 
Skill Proficiencies: Perception and either Insight or Persuasion.
Tool Proficiencies: One type of fortune teller’s tools.
Languages: One of your choice.
Equipment: A set of fortune teller’s tools (one of your choice, best if it matches your specialty), a set of traveller’s clothes, a costume, and a pouch containing 15 gp.
 
Fortune Teller

Your specialization as a fortune teller decides mainly the method which you read fortunes through. This can help when deciding what equipment you start with.

 
Feature: Fortune Telling

As a fortune teller you have specialized in predicting the past, present and future through various means such as cartomancy or astrology. You can always find a place to tell fortunes for money, such as an inn or tavern, market, carnival, or even a noble’s court. In addition, anyone who is a willing participant that has their fortune told by you, will want to believe anything plausible that your reveal to them, until future events prove otherwise - although your predictions are always true, unless you lie.

DM NOTE: You could decide if the participant believes the fortune using an opposed Insight or Deception check with advantage for the player.

 
Spell List

Since you are gifted with Fortune telling, you are able to use various divination devices to foretell the future and even invoke their power in battle.

Spell Level Spells
1st [Tooltip Not Found]

Allows the Fortune Teller to use their Tarot Deck in battle. Causing there to be a random effect to happen on the battlefield depending on what card they draw. This can also be used outside of battle to read someone's fortune.

 
Suggested Characteristics

Fortune tellers can sometimes feel cursed with their powers to divine the futures. Others just revel in their power.

d6 Personality Trait
1 I travel far and wide to uncover the secrets of the world.
2 My powers are my profession.
3 I've seen empires fall before it even happened.
4 I've read enough books and tomes it would make a wizard blush.
5 I feel more comfortable outdoors than inside claustrophobic spaces.
6 I always have a plan for when things go wrong.
d6 Ideal
1 Freedom. I'm a free spirit unbound by the laws of man. (Chaotic)
2 Greed. I'll tell any lie to make it rich. (Evil)
3 Tradition. The stories, legends, and songs must never be forgotten, for they make us who we are. (Lawful)
4 Profit. I tell a story, they like it. I get paid. Everyone's happy. (Neutral)
5 Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
6 Self-Knowledge. If you know yourself, there's nothing left to know, nothing to tell. (Neutral)
d4 Bond
1 I had to leave the people I care about for I put them in constant danger.
2 Should my discoveries come to light, they could bring ruin to the world.
3 I sponsor an orphanage to keep others from enduring what I to.
4 I pursue wealth to secure someone's love.
d6 Flaw
1 I never want to use my gifts to help people.
2 I am often drowning in self pity because of the cursed nature of my power.
3 I suffer horrible nightmares from my abilities.
4 I can't help but pocket trinkets and loose coins that I did not rightfully earn.
5 I'm a fraud who keeps on lying.
6 I'll say anything to avoid extra work.
 
Fortune Teller Image

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