
Upon finishing your apprenticeship your master has send you out to travell, learn from other masters of your craft and gather experience on the road. It is expected from all members of your craft to have completed atleast one year of travelling and learning before getting the abbility to join the guild of your craft. And only a member of the guild gets the allowance to settle down with an own workshop and get the possibility to become a Master of the craft.
- Tool Proficiencies: a toolset in accordance with your chosen craft.
- Languages: a language of your choice
As a journeyman of your craft you have the necessery proficiency to make finished products from raw materials (which goes in accordance with your proficiency in your crafts toolset). You also already learned the basic principles of bargaining and how to evaluate the worth of your and other peoples work. The question at hand is wether you want to abondon the possiblity of becoming a settled master of your craft in favor of adventuring.
d20 | Profession |
---|---|
1 | Alchemist |
2 | Weapon Smith |
3 | Brewer |
4 | Calligrapher, Typist |
5 | Carpenter, Roofer |
6 | Cartographer |
7 | Cook, Baker |
8 | Glassblower, Glazier |
9 | Jeweler |
10 | Leatherer, Tanner, Furrier |
11 | Cobbler |
12 | Mason, Stonemason |
13 | Painter |
14 | Potter |
15 | Shipwright |
16 | Fine Smith |
17 | Tinkerer |
18 | Wainwright |
19 | Weaver, Dyer |
20 | Sculptor |
As a travelling craftsman it is expected of you that you introduce yourself in the local guild home of your craft (or the most respected master of your craft, if no guild home is availlable). The guild wants to know where their journeymen are and under which masters the might already have worked on their travell. In return you will always find accomadtions, food and work in the guild home. Sometimes the might even house your companions as a charity action. Sometimes the work is unpaid and expected to be done by the journeymen but most masters will always pay for good work as they know themselves that travelling is not free of charge. Also there always is the possibilty to learn something new and get new recepies. Also the masters are admonished to issue a testimonial of your work to certify that you are doing good on your travells.
Suggested Characteristics
Travelling journeymen are all of a certain kind. Many of them have at least a liking for the travelling folk and might even use their craft to entertain people with a showing of their skills. Some like to travell alone, some in groups. Most prefer to not travell with other members of their craft, some do.
d8 | Personality Trait |
---|---|
1 | The world is full of wonders and I haven't learned them, yet. |
2 | I am a perfectionist and believe that what you do, you should do right. |
3 | I am looking down to everyone who doesn't admire good craftman's ship. |
4 | I am an optimist and believe that there always is a new chance. |
5 | I treat those bad who do not share my hard working and moral ethics. |
6 | I am full of myself skillwise and seldome, if ever, admit a mistake. |
7 | I love to talk about my craft at length |
8 | I think it's always best to get things done yourself instead of delegating things. |
d6 | Ideal |
---|---|
1 | Greed: I learned my craft to make money and become wealthy. I will use it for that and overreach my patrons, if possibile. (chaotic) |
2 | Community: As members of the same guild and craft we are supposed to look out for eachother and help one another if possible or needed with whatever one can provide |
3 | Ambitious: I work hard to become a master of my craft |
4 | Work Ethics: Every work and craft is supposed to be payed fair and just. |
5 | Freedom: Everyone should have the freedom to live their lives the way they want |
6 | Honour of the Craft: I will not compete for a contract with other/better members of my craft |

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