You have spent at least one summer working with children of all races at a sleepaway camp. You have skills similar to that of a ranger multiclassing as a bard. You know how to persuade younger beings to do things for you, especially if what you're trying to persuade them to do is in their best interest. You have advantage on persuasion rolls as long as the person who you are attempting to persuade is under the age of maturity for their race. You also have an encyclopedic knowledge of strangely morbid camp songs
- Skill Proficiencies: Persuasion
Performance
Survival
- Languages: One of your choice
- Equipment: A flask of water that is always at least half full. The water is always lukewarm, no matter the temperature of your surroundings is.
At any point, you may yell one half of a call-and-response phrase. Any creatures around you will complete the phrase and then go absolutely silent for 1d10 minutes
Suggested Characteristics
Camp counselors are social people. They enjoy being around others, and they flourish in large groups. Additionally, they work quite well under pressure.







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