You have spent your life in the service of a god, king, or country. You trained as a youth, studied the use of advanced weapons and armor, learned basic survival techniques, including how to lead your platoon to victory. You might have been part of a standing national army, crusader corp, or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. Regardless, with the advancement of technology comes the advancement of your fighting techniques. You have learned to use these new technologies, adding them to your arsenal.
When you choose this background, work with your DM to determine what kind of organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your career. Was it a standing army, a town guard, village militia, or clerical force? Or it might have been a noble’s or merchant’s private army, or even a mercenary company.
- Skill Proficiencies: (Choose 1) Athletics, Insight, Intimidation, Religion,
- Tool Proficiencies: Firearm Proficiency, Tinker's tools or Smith's Tools
- Languages: Two of your choice
- Equipment: A palm pistol and 20 bullets, a holy symbol or a symbol of your military rank , a set of common clothes, a trophy from a fallen enemy, and a pouch containing 20 gp.
Suggested Characteristics
Musketeers are shaped by their experience in their communities. Their loyalties, ideologies, and prejudices altered by the people they interact with.