You spent years among the the high Elves of the forest, the Fey of the woodlands, and nature's small animals. You traveled many lands to see all the greatness nature has to offer. You have grown to protect and heal the fields and forests, and their inhabitants. Your efforts have made you a master in all aspects of nature and blessed in the eyes of the Fey.
- Skill Proficiencies: Two of the following:
- Tool Proficiencies: Herbalism Kit, Woodcarver's Tools
- Languages: Two of your choice
You have the service of three woodland creatures that you have befriended. They are treated as Summons and are able to perform small utilitarian tasks such as information gathering, resource gathering, upkeep and watch duty. They are treated as CR 0 Animals for the purposes of combat, with forms decided by the DM and Player. in addition, if you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 60 feet of you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses you finish a long rest.
Suggested Characteristics
Wild Guard are defined by their extensive skills and synergy with Nature, and their characteristics reflect this role of protector. Devoted to nature, a Wild Guard values life above all, deems all living creatures as equals. They protects those that cannot protect themselves.







Comments