You are a devil hailing from the depths of the Nine Hells and, somehow, you managed to get back to the realm of the living, unwillingly. A wicked warlock or wizard pulled you from your home in the Nine Hells as a test for their arcane abilities and failed miserably, or a group of cultists summoned and bound you in some twisted form of worship. Why you're here no longer matters to you, all you know is you have no way of leaving this mortal body you have been bound to. Your goal is to make contracts, complete the tasks, and eat souls to become more powerful and return to your former glory. You are not a good person, and you have hurt people and at times even enjoyed it. But who can blame you, they are the ones who signed the contract.
- Skill Proficiencies: You know what people want and you deliver, or rather, you promise to deliver. You gain proficiency in Deception and Persuasion.
- Tool Proficiencies: Thieves’ tools, Poisoner kit, whip.
- Languages: You learn Infernal and Mabrahoring (High Infernal) as a result of your infernal heritage.
When you make a contract with someone there is always a risk of them breaking it. And all deal breakers must be punished. Choose one curse of your choosing or roll on the table below to determine their punishment.
| d6 | Deal Breaker |
|---|---|
| 1 | Debasement: The victim’s valuables rapidly degrade: gems crack, coins transform into lesser metals, objects of art deteriorate, and so on. Each day, mundane items of value—things that aren’t magic items, tools, weapons, armor, food, or living matter—in the accursed’s possession lose 5% of their value. This repeats each day until someone else assumes possession of the items or the items become worthless. |
| 2 | Fevered Dreams: The target’s sleep is plagued by nightmares. Every long rest the target awakens fatigued, cannot prepare arcane spells or sleep again that day, and removes 1 point from Constitution and 1 point from Wisdom. |
| 3 | Famine: Any food that the target attempts to consume instantly rots into a putrescent mass. The target can attempt a Constitution save to choke down the spoiled food. If the target fails at the check, she takes 1d4 points of Poison damage. In either case, attempting to consume food leaves the target sickened and unable to eat for 1d4 hours. |
| 4 | Font of Truth: The target is unable to intentionally lie. In addition, anytime the target is asked a question, they must answer in excruciating, truthful detail. |
| 5 | Curse of the Ages: Every day whilst this curse has effect the target will age 1 year after each long rest. |
| 6 | Ravenous: The target suffers from ravenous hunger. Gorging on a full week’s worth of food satiates the craving until next long rest. If sufficient food is not available, starvation advances at the rate of 1 day per long rest. |
You can make a deal or contract with instantaneous effects but long term consequences.
When making a contract the target must be willing. You can make this transaction by shaking the other being’s hand (during this your hand will be surrounded in cold fire with the color of your choice if it’s a soul contract), sign a written contract using both parties blood or through verbal agreement of the contract. The target must know what they receive out of this transaction and what you will receive.
The Contract between you and the target can involve one of the following:
Item: You can make a contract where you retrieve an item for them for some sort of payment or trade. The deal is completed once you and the target have both received what you bargained for.
Services: You can make a contract where you provide your services to the target in return for something of your choosing. The contract ends when both parties have fulfilled their required obligations.
Souls: If you make a bargain for a beings soul then may the Gods help them. Once you hold up your end of the bargain you basically own their lives. Once your end of the contract has been completed you can choose to consume their soul at any point you wish. Doing so does not give you any visible benefits nor does it grant you extra power, however it is quite tasty.
if your contract is breached by the other party, you immediately become aware of their treachery. You then can revoke your end of the bargain and the party must make a Wisdom saving throw against your spell DC (if you don't have a spell DC add the modifier of your highest stat to 10) or suffer from a curse of your choosing from the 'Deal breaker'' table. This effect is permanent and can only be removed by either a ‘Remove Curse’ or 'Greater Restoration' spell. Regardless of if they save or not there soul is forever marked as a deal breaker to all devils from the Nine Hells.
Due to your naturally deceptive nature and desire to hide your true self from others, you also gain the 'Actor' feat.
Suggested Characteristics
Devils don't always have to go to the evil side, though they often end up there, they went to hell. They can be decent or even nice to their fellow adventurers. Devils who usually served under an archdevil usually fall more lawful, while the rest fall far chaotic.
| d8 | Personality Trait |
|---|---|
| 1 | I always feel comfortable in warm/hot situations. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | I can always see peoples flaws. |
| 4 | I'm never squeamish when it comes to gore. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I blow up at the slightest insult. |
| 7 | The best way to get me to do something is to tell me I can’t do it. |
| 8 | I'm rather sadistic, and take joy (erotic or not) in the suffering of others (physical or not). |
| d6 | Ideal |
|---|---|
| 1 | Loyalty. I will always serve those whom I respect with honor, especially Asmodeus. (Lawful) |
| 2 | Trickery. I love pulling jest and pranks, even if it goes bad. (Chaotic) |
| 3 | Acceptance. We have all done one or two bad things, no matter what way you spin it. (Good) |
| 4 | Power. The only way to do things is at the top, and I will do anything to get there. (Evil) |
| 5 | Live and Let Live. Don't mess with me and you won't your quick trip to hell. Simple as that. (Neutral) |
| 6 | Determination. I always a goal in mind. (Any) |
| d6 | Bond |
|---|---|
| 1 | The Archdevil I served under is the most important thing to me, and I will honor their name. |
| 2 | I will do my damnedest to get back to hell, whatever it takes. |
| 3 | The cult that worships me shall not be dishonored. |
| 4 | People I fight by I will die by. |
| 5 | I hope on my journey that I can redeem myself of the sins I committed in my last life. |
| 6 | Someone I loved died because of I mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | I always have the urge to ruin every situation. |
| 2 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 3 | When people get hurt, I can't help but laugh. |
| 4 | I'm a pyromaniac. If I can set something on fire, I will. |
| 5 | I think I'm better and wiser than anyone. I went to hell and back and survived, of course I am. |
| 6 | Humanity as a whole are but worms under my feet, only made to serve me. Should they cross me there will be hell to pay. |
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