Wanderer/Knowledge Seeker Image

Wanderers are those who do not wish to be confined to one place, and prefer to travel, whether across single lands or the world, they search for knowledge of all kind. Whether it is physical, like wielding a weapon, or a much subtler thing, such as learning the tells of behavior, to predict what someone will do. It does not matter what kind of information, whether they receive it from others, from books or experience, for wanderers seek all knowledge. Some grow to become great warriors, magicians, politicians, some stay wandering the wilds. They are not common, for most would find it hard to never stay in one place longer than necessary, always moving on to new cities, new peoples, new lands.

 

 
Skill Proficiencies: They can be skilled in many things, such as:

. Survival, history, religion, animal-handling, proficiency in certain weapons, athletics, acrobatics, insight, perception, medicine, tracking, investigation

3 skill proficiencies, and at higher levels or ages, this might increase

Tool Proficiencies: Can be proficient in a number of tools
Languages: Most Wanderers know at least 2 or 3 languages, depending on age and level
Equipment: adventurers's kit, dungeneer's kit
 
Feature: Knowledge seeking

The thirst to learn, is the main defining feature.

 
Spell List
Spell Level Spells
Cantrip acid splash, chill touch, control flames, poison spray, primal savagery, produce flame, ray of frost, sacred flame, thorn whip, thunderclap, true strike, word of radiance
1st absorb elements, alarm, animal friendship, beast bond, chaos bolt, command, comprehend languages, detect magic, detect poison and disease, hail of thorns, hunter's mark, inflict wounds, jump, mage armor, protection from evil and good, shield, sleep, speak with animals, witch bolt, zephyr strike
2nd acid arrow, aid, alter self, animal messenger, barkskin, beast sense, blindness/deafness, continual flame, cordon of arrows, darkvision, detect thoughts, dragon's breath, enhance ability, find steed, flame blade, gust of wind, locate animals or plants, mirror image, misty step, moonbeam, pass without trace, silence, skywrite, summon beast, zone of truth
3rd aura of vitality, beacon of hope, call lightning, clairvoyance, conjure animals, counterspell, create food and water, erupting earth, fast friends, feign death, fireball, lightning bolt, phantom steed, slow, speak with plants, spirit guardians
4th aura of life, aura of purity, blight, charm monster, conjure minor elementals, dominate beast, elemental bane, giant insect, guardian of nature, locate creature, private sanctum, resilient sphere, summon elemental, wall of fire
5th animate objects, awaken, commune, commune with nature, conjure volley, dream, far step, maelstrom, mass cure wounds, telekinesis, wall of stone, wrath of nature
6th blade barrier, investiture of wind, mental prison, wall of thorns, wind walk
7th crown of stars, fire storm, power word pain, teleport
8th animal shapes, dominate monster, earthquake, illusory dragon, maddening darkness, sunburst, telepathy
9th astral projection, imprisonment, mass heal, shapechange, time stop
 
Suggested Characteristics

Free and light hearted

Always sharing facts and teaching things, as well as learning

Travels a lot, and good at speaking with people

Prefers the wilderness and books to people

Quiet and always thinking

 

d5 Personality Trait
1 I am a free spirit, light hearted and I wander where I wish
2 I get along with everyone, unless they insult my friends or my thirst for knowledge
3 I have a lot of experience, and not much can rattle me
4 I am always asking questions, or watching others, which can sometimes unnerve people
5 I do not like people, I prefer to spend my time alone with nature
d4 Ideal
1 Freedom, everyone should be able to pursue their dreams and livelihoods
2 Knowledge. The path to power and self-improvement is through knowledge, and I must strive for it.
3 Respect. All people, rich or poor, deserve respect.
4 Nature. The natural world is more important than all the constructs of civilization.
d4 Bond
1 I have a family, but I have no idea where they are. One day, I hope to see them again
2 An injury to the unspoiled wilderness of my home is an injury to me
3 I sold my soul for knowledge. I hope to do great deeds and win it back.
4 Something important was taken from me, and I aim to steal it back
d5 Flaw
1 Despite my best efforts, I am unreliable to my friends.
2 Most people scream and run when they see a demon. I stop and take notes on its anatomy
3 It's not stealing if I need it more than someone else
4 I harbor dark bloodthirsty thoughts that my isolation failed to quell.
5 I have a terrible secret, that I will not share with anyone
 
 
Contacts

Multiple contacts

d5 Contact
1 A neutral pirate captain and their crew, who I saved the lives of while in a storm, they all owe me a life debt, and we are somewhat friends. i will always have a place aboard their ship
2 A lord who owns a large amount of land and riches is one my closest friends, and I am granted safe passage through his lands. I sometimes stay in his castle, he also often provides me with helpful knowledge
3 A group of high elves owe me after I warned them of an assassin coming to slay their leader, we now provide each other with warnings and going ons in the world.
4 There is a dragon who will protect me with her life, as I stopped a group of hunters from killing her.
5 Many animals and beasts are fond of me, and bring me messages from across the world, I strengthen these bonds by visiting them.
d2 Non-contact
1 There is a dwarf who wants my head, but he does not know what I look like, however, recently I have heard word of his spies searching for someone...
2 A tribe of barbarians would try to kill me on sight, I do not know where they currently are, but they like to live in more mountainous regions
 
Variant Feature: Dark Wanderer

Where it is not a good want for information and traveling, instead it is longing for dark knowledge, to become powerful or an evil magic wielder. This is dangerous and this can be deadly to not only the people around them, but to themselves

 
Wanderer/Knowledge Seeker Image

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