Inquisitive Image

Particularly among crystal dragons, inquisitive wyrms have a habit of unearthing tidbits of information in such a way as to draw the ire of those who would rather see secrets buried. Driven by more than simple curiosity, dragons with this nature are almost obsessive with their need to poke their snouts where they don’t belong.

 
Skill Proficiencies: Bonus Proficiencies: Investigation, Perception
 
Feature: Unmasking the Unknown

Whenever you are told that a place is forbidden, you simply have to know why. Your elders won’t ever fully understand or support your need to dig into abandoned ruins, seek out dragon graveyards, or unearth peculiar mysteries. As such, you should always try to spur discovery or encourage a venture to a place left yet unexplored. The Io’s Blood Isles are huge, and even its masters do not know every corner of the land.


Discovering new places or secrets is of great interest to you, and your natural inclinations give you a sense of where secrets might hide.

You may use one of the following spells once: detect evil and good, detect magic, or detect poison and disease.

You regain the use of this special sense after completing a long rest. If you belong to a spellcasting class, you instead add these spells to your list of spells known.

 
Spell List
Spell Level Spells
1st detect evil and good, detect magic, detect poison and disease
 
Suggested Characteristics

wyrms have a habit of unearthing tidbits of information

 
Inquisitive Image

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