Guardian Image

Dragons don’t exclusively hoard and dominate, but few seek out a group or place to actively protect. 

 
Skill Proficiencies: Bonus Proficiencies: Perception, Survival
 
Feature: Sacred Protectorate

Your protectorate is deeply important to you, and anything that puts it at risk incurs your wrath. While in active defense of object, location, or people of your protectorate, you gain advantage on saving throws against aggressors. You do not gain this bonus if you willingly put your protectorate at risk, such as using a village as bait for a raid or placing your prized heirloom in the midst of a battlefield to draw attention.


The bond between you and your protectorate energizes you and regenerates your wounds. While resting in the presence of your protectorate, you double the amount of hit points regained by expending hit dice for a short rest and regain all of your hit dice expended after a long rest. Should your protectorate ever be stolen or removed, you operate under the effects of the bestow curse spell unless you are in direct pursuit of retrieving it (the Dungeon Master chooses the exact effect). If your protectorate is destroyed (such as your village of vassals being completely slaughtered), you suffer the same effect until you replace it with a new protectorate, after a period of mourning no less than one month.

 
Suggested Characteristics

Those with the guardian nature are among those few, who are compelled to shepherd a small flock or watch over a particular place. The dragon’s charge may be a small tribe of vassals, a natural landmark, or a precious bauble of some unknown purpose. Players who choose the guardian nature should work with the Dungeon Master to determine what they protect. People will not generally accompany you on endeavors, and they should never be used as cannon fodder. A bauble is typically non-magical, though secret qualities may be revealed throughout your adventures.

 
Guardian Image

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