You served as a pickpocket in a thieves' guild. You were trained by the streets and likely started on your own before joining or being picked up by the guild. You may have worked in a crew or as a solo act, and you likely ran messages for the guild as well. When your hands weren't quick enough for you to go unnoticed, your feet were fast enough to get you away.
Likely you had a quota to meet, and when that was finished your time was yours to spend as you please.
- Skill Proficiencies: You gain proficiency in Sleight of Hand and Acrobatics.
- Languages: You can speak, write, and sign in Thieves' Cant.
- Equipment: A set of common clothes (hooded), a good luck charm, and a pouch containing 15 gp
Feature: Little Fingers
Whenever you use Sleight of Hand to lift or plant an object you can fit in the palm of your hand, you may treat any roll lower than an 8 that isn't a 1 as an 8.
Suggested Characteristics
Be creative.
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