You are a student at the Sani School of Mystics, a school with a council of archmages that teach magic the way Sani would: helping and defending the weak.
- Skill Proficiencies: Arcana, Medicine
- Tool Proficiencies: One type of artisan’s tools
- Languages: Choose one of Draconic, Dwarven, or Elven
- Equipment: An School badge, one set of artisan’s tools, a tube of empty scroll paper, ink and quill, a set of common clothes, and a belt pouch containing 5 gp
You have access to a majority of the school's library, which is granted to very few people of the general public. When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where in the library it is or from whom you can obtain it. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the Gemma can require an adventure or even a whole campaign. Also, you may have school librarians cast identify on magical items, objects, or even people a number of times within reason, at your DM's descretion.
Spell List
For you, these spells are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
| Spell Level | Spells |
|---|
catapult, earth tremor, earthbind, magic stone, mold earth, stoneskin, wall of stone
Suggested Characteristics
Students at the School are curious about all things magical. Whether they want to use magic to help people or to use it to gain some form of power, students are encourage to explore and experiment with all magics.
Use the tables for the "sage" or "acolyte" background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the Coalition.
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