You are a Martial Artist. The epitome of combat mastery. Martial Artists come from all walks of life. Whether they be villain or hero, a Martial Artist's greatest asset is their self-discipline. You have trained under a master, and through whatever your backstory is, you are of age and out on a warrior's pilgrimage to master and improve your martial arts skills. You are not tied down by religion or a monk's code of ethics. You can come from a Martial School, Sect, or Organization, be a brawler or streetfighter that no one has heard of, scion of a famous Martial Arts master, and a boxer in the ring, but at the end of the day, you are one who persues the martial path. The path of a warrior.
Freedom is a privilege for those that are truly strong.
- Skill Proficiencies: Choose two from among these skills: Insight, Perception, Athletics, Performance, or Stealth
- Tool Proficiencies: Two Artison Tools of your choice.
- Languages: Choose two of these languages: Draconic, Common, Dwarven, or Elven.
- Equipment: An insignia or sign of martial rank(Black-Belt, armband, school logo.etc.ect.), a Light or Medium Armor of choice, a set of common clothes, Adventure's Pack, and a pouch containing 10 GP.
During your time as a student of martial arts, you had a specific role to play in your school, sect, organization, or apprenticeship. Roll a d8 or choose from the options in the table below to determine your role:
| d8 | Specialty |
|---|---|
| 1 | You were a slow student who didn't blossom until witnessing the death of your martial arts master. |
| 2 | You mastered your teacher's style, but your thirst for more knowledge pertaining to the martial arts has only grown stronger. |
| 3 | You've been exiled from your school for committing a taboo. |
| 4 | You were a talent that was getting too big for your britches but your master knocked you down a peg. Now you see the world clearly and understand what it is you must do to rise above all the others. |
| 5 | You killed your master to steal his secrets. The sect found out and put a bounty on your head. |
| 6 | Blessed with a good master and fellow disciples, you have grown up well and are ready to further your art in a Warrior's Pilgrimage. You journey to make friends and meet worthy foes and masters to improve in your martial arts. |
| 7 | You were kidnapped by a Martial Artist at a young age and taught nothing other than martial arts since birth. Your Master has been keeping this secret from you and has not revealed the origin of your birth. |
| 8 | You want nothing to do with factions or martial societies, and prefer the life of a wanderer or sagely hermit. |
As a student, you were always ahead of your other disciples, if you had any. Your Martial Arts Instructor was always impressed when viewing your progress and you've mastered his or her style far quicker than thought possible.
Benefit: Gain the feat; Fighter Initiate.
Suggested Characteristics
Martial Artists strive to better themselves through training, traveling long distances, combat, and learning from their betters. Whether they be cruel monsters or valent heroes, a Martial Artist never forgets their daily training and exercises, nor their dedication to the art.
| d6 | Personality Trait |
|---|---|
| 1 | You care not for mundane objects or wordily desires. The only thing on your mind is improving your martial arts and overall strength. |
| 2 | You overreact and become joyful when it comes to fighting strong opponent or in martial arts tournaments. |
| 3 | You despise those that abuse their martial prowess for selfish gains. |
| 4 | You have an addiction when it comes to the thrill of combat. |
| 5 | You're a training fanatic that likes to involve your friends, regardless of how they feel about learning martial arts. |
| 6 | You are always on edge and have violent outburst when you see something you don't like. |
| d6 | Ideal |
|---|---|
| 1 | You wish to honor your fallen master by improving and promoting his martial arts to the world. |
| 2 | You desire nothing more than to grow stronger through your encounter and journeys in order to protect the things you love. |
| 3 | You want to make Martial Arts popular so the whole world can become practitioners. Even if that means you have to create the worlds greatest martial arts to ever exist. |
| 4 | You want to leave your mark on the world, even if you have to stain your hands in oceans of blood. |
| 5 | You chose the path of the life protecting fists to save those in need and protect this innocent from evil. |
| 6 | You chose the path of the killing fist to prove it is stronger than the fist of protecting life. |
| d6 | Bond |
|---|---|
| 1 | I will never betray my master nor his teachings. |
| 2 | My martial arts are my life. |
| 3 | My love for my Martial School knows no bounds, and someday, I will repay them for their kindness. |
| 4 | Protecting my friends and family is the entire reason I became a Martial Artist. |
| 5 | My fellow disciples are my family. |
| 6 | Those that fight beside me are my allies, those that fight against me are practice. |
| d6 | Flaw |
|---|---|
| 1 | Nothing else matters besides my desire for combat and blood. |
| 2 | I dislike those that chose to be weak. |
| 3 | I cost the life of my master, and I will carry that pain for the rest of my days. |
| 4 | I killed my master because he betrayed me, now my whole school wishes to kill without listening to reason. |
| 5 | I have the talent, but working and training seems all too bothersome. I'd rather laze under the shade and enjoy life. |
| 6 | I'm overconfident in both my strength and skill, but I will never admit I'm not the best. |
You have chosen a weapon to dedicate your life to mastering. As a weapon user, you know everything there is about your chosen weapon and treat it as an object of faith. The goal of all weapon users is to reach the fabled fusion of weapon and body. When your weapon becomes an extension of your body, only then are you considered a master of your weapon
Benefit: You can choose either your Dexterity or Strength Modifier to calculate hit and damage when attacking with your chosen weapon.
Instead of needing countless hours of training to learn martial arts, you were born talented. Your senses and instincts are so finely honed that it's almost animal-like how you sense danger and attack. Your fighting style is more akin to a street fighter or a brawler, you don't need martial skills to be a threat, but it helps to have them anyways.
Benefit: You gain advantages on Initiative Rolls, as well as Insight and Athletic Checks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/7/2021 2:45:01 AM
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2
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Coming Soon
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