In the past, you were taken in by a mighty draconic being. Whether the Wyrm which took you in was chromatic or metallic, malignant or kind, your fate and its own are now connected by a thin thread of fate. From your prolonged stay in the dragon-kin's vicinity, you've managed to glean a vast amount of knowledge that should come in handy if--or when--you run into another dragon.
- Skill Proficiencies: Animal Handling, History
- Tool Proficiencies: A set of artisan's Tools
- Languages: Draconic
- Equipment: A dagger, a set of common clothes, a makeshift bracelet made out of bones, a pouch containing 10 gp.
You've spent a great deal of time alongside a dragon and, whether consciously or not, you've picked up on the quirks and habits of a dragon. You've also been extensively lectured on historical events relating to the exploits or failures of dragon kind.
While attempting to recall knowledge related to true dragons, you gain advantage on Intelligence(History) checks.
While tracking or otherwise looking for signs of a dragon's passage, you gain advantage on Wisdom(Survival) and Wisdom(Perception) checks.
You gain advantage on charisma checks when dealing with dragons.
Suggested Characteristics
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