Haunted Spirits Image

You are haunted by spirits of the unknown. You've tried to run away, or ignore them but nothing worked. Whoever those spirits are they keep following you, haunting you. They might come to you through cold rooms, moving objects or whispered words and names. At some point you gave in, starting to travel to either find a way to lose them, set them free, or find other means of overcoming this.

 
Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival
Languages: Choose two, one of which is exotic. (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
Equipment: A monster hunter’s pack, one trinket of special significance (choose one or roll on the Horror Trinkets table), a set of set of common clothes and a set of traveler's clothes, a custom-made device for communing with otherworldly forces, and a leather pouch with 10 gp.
 
Haunting Spirits

Prior to becoming an adventurer, your path in life was defined by the experiences with the spirits you had. Now they follow you on your travels as well, for better or worse that is.

d10 Haunting Spirits
1 The spirits once told you the answer to a magical formula a wizard had been working on for years. You were hailed as a prodigy.
2 The Spirits once convinced you to push a bully of yours while a noble was passing through town, the bully was trampled by the noble’s carriage and their death was presumed and accident.
3 Spirits warned you of impending doom and you choose to ignore them. You regret it to this day
4 A ghost possessed a family member/friend/someone and nobody believed you until it was too late
5 The spirits once helped you solve one of their murders and pass on, you now believe you can help the rest.
6 The spirits once defended you against a powerful undead that attacked you.
7 A malovent spirit possessed you as a child, making you do unimaginable things that still haunt you
8 Clues from things the spirits have said or have convinced you that they are your deceased ancestors or protective family spirits.
9 The spirits once guided you, step by step, out of a dangerous situation with no one finding out.
10 The spirits often cry for blood to be shed while you are in combat.
 
Feature: Spirit Mediun

After a fateful experience, you believe you're aligned with spirits and can serve as a conduit for their insights and goals. You have advantage on any Arcana or Religion check you make to remember or research information about spirits and the afterlife. Additionally, you begin your adventuring career with a custom-made device for communing with otherworldly forces, perhaps a spirit board, a tarokka deck, an automatic writing planchette, dowsing rods, a cup for tea leaves, or a device of your own design. Add your proficiency bonus to any ability check you make using this type of divining tool.

 
Suggested Characteristics

You have learned to live with the spirits that haunt you. Some might be scaring you while others seek you to find rest or help you.

d12 Personality Trait
1 I had an encounter that I believe gives me a special affinity with a supernatural creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I'm out of my depth.
4 I must know the answer to every secret. No do remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and victories.
7 It doesn't matter if the whole world's against me. I'll always do what I think is right.
8 I have morbid interests and a macabre aesthetic.
9 I have a personal ritual, mantra, or relaxation method I use to deal with stress.
10 Nothing is more important than life, and I never leave anyone in danger.
11 I'm quick to jump to extreme solutions. Why risk a lesser option not working?
12 I'm easily startled, but I'm not a coward.
d12 Ideal
1 I've experienced such strangeness that now I feel alive only in extreme situations. (Adrenaline)
2 I strive to counter the deeds of someone for whom I feel responsible. (Balance)
3 I've wronged someone and must work their will to avoid their curse. (Bound)
4 I believe there is something beyond the world I know, and I need to find it. (Escape)
5 I must do something great so that I'm remembered, and my time is running out. (Legacy)
6 I work vigorously to keep others from realizing my flaws or misdeeds. (Misdirection)
7 I've lived this way for so long that I can't imagine another way. (Obsession)
8 I owe it to my people, faith, family, or teacher to continue a vaunted legacy. (Obligation)
9 My life is no longer my own. I must fulfill the dream of someone who's gone. (Promise)
10 I need to know what lies beyond the mysteries of death, the world, or the Mists. (Revelation)
11 I know the forces at work in the world and strive to create islands apart from them. (Sanctuary)
12 I care about the truth above all else, even if it doesn't benefit anyone. (Truth)
d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2 Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work eve as I search to find them.
4 I've seen great Darkness, and I'm committed to being a light against it - the light of all lights.
5 Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them.
6 The world has been convinced of a terrible lie. It's up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells withing me. I will fight against it and the whole world's other evils for as long as I can.
9 I'm desperately seeking a cure to an affliction or a curse, either for someone close to me or myself.
10 Spirits are drawn to me. I do all I can to help them find peace.
11 I use my cunning my to solve mysteries and find justice for those who've been wronged.
12 I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit.
d12 Flaw
1 I believe doom follows me and that anyone who get's close to me will face a tragic end.
2 I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists.
4 I've done unspeakable evil and will do anything to prevent others from finding out.
5 I am exceptionally credulous and believe any story or legend immediately.
6 I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits.
7 I know my future is written and anything I do will lead to a prophesied end.
8 I need to find the best in everyone and everything even when that means denying the obvious malice.
9 I've seen the evil of a type of place -- like forests, cities, or graveyards -- and resist going there.
10 I'm exceptionally cautious, planning laboriously and devising countless contingencies.
11 I have a reputation for defeating a great evil, but that's a lie and the wicked force knows.
12 I know the ends always justify the means and am quick to makes sacrifices to attain my goals.
 
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