Familiars are creatures who are normally non-sentient, but a magic user (normally witch or wizard) chose to give them sentience. In turn, the familiar serves its creator, usually only stopping when the magic user dies.
(Intended for secondary characters for players, for intelligent pets and the like.)
- Skill Proficiencies: You are proficient in 2 skills of your choice that you learnt in the service of your creator.
- Tool Proficiencies: If your species has hands, you are proficient in the use of one tool of your choice. If not, choose an extra skill proficiency.
- Languages: You can speak Common and another language of your choice, learnt from your creator.
As a familiar, your primary purpose is to help your creator with their magic by channeling it. When you are bonded to a magic user, they have advantage on all spells cast within 15ft of you.
Spell List
At first level, you know one cantrip from the class of your creator.
At third, fifth and tenth level, you learn an additional cantrip from the class of your creator.
| Spell Level | Spells |
|---|
Suggested Characteristics
I am loyal to the person I am bonded to over all else.
Contacts
You are able to speak to non-hostile animals in the region, as long as they are intelligent enough (up to the decision of the DM). They may tell you any information they have noticed or can currently sense.