Guild: MONSTER Image

A burly dwarf, red bearded, double wielding his whirling handaxes. Together with his faithful boar companion they both run into battle with a fearsome battle cry trying to distract the large double headed Ettin that is walking towards a caravan full of much needed town supplies and clearly incapable wide eyed guards. A fully armored female Aasimar in all her glory raising her large tower shield yelling encouragements to the scared village militia that are lined up behind her as they look at a howling Gnoll raiding party closing in. A contemplating, older human wizard blowing a small sailing ship out of smoke from his pipe as he delves deeper into an interesting scroll depicting the anatomy of a Merfolk while taking notes. All three have one thing in common, a small six sided token on their person. One side an etching of the continent while the other side has an inlaid silver M.

The MONSTER Guild is a relatively unknown guild in most of the continent. Where most guilds center around big cities, no known location of an office is registered. You'll find that this guild, at the moment, is mostly spoken of in small rural towns on the edge of civilization.  Not surprising since most monsters are right there, on the edge of civilization. Here the humanoid races claim the monster's land, disrupting their peaceful way of life and are such, such easy prey.

Being a part of the MONSTER Guild means you're there if the innocent, the weak, the easily controlled and defenceless can't defend themselves, whoever of WHATever they are.

"Not only the so called 'uncivilized' are monsters you know." - Prexior the Moongazer

MONSTER is an acronym for;

  • Magisterium (Teaching school)to
  • Open the eyes to the
  • Necation (Act of killing) with
  • Salvivic (purpose or intend of saving) to defend the
  • Tractable (Easily controlled) and
  • Enervated (Ones without strength) within the
  • Realm.
 
Skill Proficiencies: As a MONSTER Guild member you need to be able to adapt, do research and be able to see the truth about the real evil you're facing. Not every entity you'll face will want you to know the whole truth about a situation. It is your drive, your goal  and mission to read into a situation and determine the right path to take.

When you join the MONSTER guild you can choose one of the following skill proficiencies;

  • Survival
  • History
  • Insight
  • Nature
Tool Proficiencies: Being a monster hunter you are mostly on the road, which includes periods to record your findings onto new scrolls for future MONSTER Guild members. When you join the MONSTER Guild you can choose to be proficient with one of the following tool sets;

  • Calligrapher's supplies
  • Cook's utensils
  • Navigator's tools
Languages: As a member of the MONSTER Guild you try to always be one step ahead of your enemy. Other than martial prowess, being a successful monster hunter requires knowledge. The best way to gather information is to read written text, most of which will be in relative unknown languages.

Whenever you choose the MONSTER Guild you get to choose one of the following languages; You will be able read, speak and write this language;

  • Abyssal (demons)
  • Infernal (devils)
  • Draconic (dragons, dragonborn)
  • Deep Speech (mind flayers, beholders)
  • Primordial (elementals)
  • Sylvan (fey creatures)
  • Underdark (underdark traders)

 

Equipment: As a MONSTER Guild member you'll receive a Guild token. One one side there is a etching of the continent and on the other side a silver inlaid M. With this guild token you can identify yourself as, and recognize other MONSTER Guild members in the realm.
 
Feature: Monster Network

As a member of the MONSTER guild you have easy access to information about lore, history, and other background information about all type of creatures (beast, fiend, infernal, dragon, humanoid or other). Wherever you have access to a MONSTER representative or way to communicate with a representative you can ask for assistance with research and preparation towards hunting and tracking any creature. This way you have a higher chance of gathering supplies, weapons, maps etc. monster hunting related.

 
Suggested Characteristics

You're the only one willing to help the ones that can't do it themselves or can't afford it. You have a keen insights into accessing the situation and your morals and conscious allows you take the side which you feel needs you the most. You don't have much need for money and no matter the amount you will not be persuaded to leave the side of the helpless. In order to choose sides you're willing to do your research and open up your mind to the unlikely possibilities.

 
Guild: MONSTER Image

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