You are someone who has recently arrived at this new land. Although it is clear that you do not belong, you have made a name for yourself already helping others. You take the wellbeing of this land that you do not know very well seriously and others know it. Because of this, they see you as a noble and favorable individual. You are easily recognized as someone people can come for when in need. Furthermore, all races feel comfortable with you and will not judge you by race. Others will come to your aid when dealing with those who are suspicious of new comers. Finally, you are often taught customs of others as a sign of respect for you as you also know other cultural customs as well.
- Skill Proficiencies: History, Investigation
- Tool Proficiencies: One type of artisan’s tools, vehicles (water or land)
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You have recently located to a new area with the sole intention of helping and doing good. Maybe you were trained to protect and area or are just a simple adventurer looking to settle down at some place. Regardless of your reasoning, you help out others in this new land without questions and in return recieve help with your standing in the comunity from others. You likely take on odd jobs and eat at others abodes more often than your own. People are warm to you and you likely accept their warmth willingly. During the day, you help others and at night you spend time with them.
| d10 |
Defining Event |
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1
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I stood up to a tyrant’s agents.
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2
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I saved people during a natural disaster.
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3
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I stood alone against a terrible monster.
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4
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I stole from a corrupt merchant to help the poor.
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5
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I led a militia to fight off an invading army.
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6
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I broke into a tyrant’s castle and stole weapons to arm the people.
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7
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I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
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8
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A lord rescinded an unpopular decree after I led a symbolic act of protest against it.
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9
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A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
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10
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Recruited into a lord’s army, I rose to leadership and was commended for my heroism.
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Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Suggested Characteristics
New comers typically stand out from others in the community. Likely small cultural differences are apparent on you such as appearance (clothing or physical features), walking, eating, and other mannerisms. That said, the longer you have spent in this new area the more you slowly begin to resemble other people in that area while still keeping some features from your original home. Furthermore, there is likely some defining characteristic from your old home that allows for common people to pick you out in a crowd as not just some simple outsider.
| d8 |
Personality Trait |
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1
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I judge people by their actions, not their words.
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2
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If someone is in trouble, I’m always ready to lend help.
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3
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When I set my mind to something, I follow through no matter what gets in my way.
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4
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I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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5
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I’m confident in my own abilities and do what I can to instill confidence in others.
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6
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Thinking is for other people. I prefer action.
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7
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I misuse long words in an attempt to sound smarter.
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8
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I get bored easily. When am I going to get on with my destiny?
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| d6 |
Ideal |
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1
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Respect. People deserve to be treated with dignity and respect. (Good)
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2
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Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
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3
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Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
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4
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Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
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Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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| d6 |
Bond |
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1
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I have a family, but I have no idea where they are. One day, I hope to see them again.
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2
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I worked the land, I love the land, and I will protect the land.
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3
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A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
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4
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My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
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I protect those who cannot protect themselves.
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6
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I wish my childhood sweetheart had come with me to pursue my destiny.
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| d6 |
Flaw |
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1
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The tyrant who rules my land will stop at nothing to see me killed.
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2
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I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
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The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
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I have a weakness for the vices of the city, especially hard drink.
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5
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Secretly, I believe that things would be better if I were a tyrant lording over the land.
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6
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I have trouble trusting in my allies.
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