Troublemaker (W&W) Image

Whether you consider yourself a purveyor of pranks or simply a curious soul, trouble tends to follow you wherever you go. As a result, you've learned to be a little more careful and avoid the obvious pitfalls of rule-breaking. That's very useful, as there's no shortage of messes you get yourself into.

 

 
Skill Proficiencies: Sleight of Hand, Stealth
Equipment: A wand (granted to you when you were accepted into the school).
 
Feature: Creative Thinker

Having found yourself in some predicaments, you're quick to look for a way out; "work smart, not hard" is your motto. Your invented alibis always sound half-reasonable to others, and you're good at finding figurative and literal shortcuts. Also, rule-breakers are more willing to share their secrets with you.

 
Suggested Characteristics

Whether you consider yourself a purveyor of pranks or simply a curious soul, trouble tends to follow you wherever you go. As a result, you've learned to be a little more careful and avoid the obvious pitfalls of rule-breaking. That's very useful, as there's no shortage of messes you get yourself into.

 

d6 Personality Trait
1 Dogwood: Quirky, noisy, and mischievous; playful natures and insists on those who provide excitement and fun. Capable of serious magic; perform outstanding spells in difficult conditions, and with a suitably clever owner, produce dazzling enchantments.
2 Ebony: Impressive in appearance and reputation. Highly suited for Transfiguration and combative magic. Owners usually show courage to be themselves. Non-conformist or comfortable with an outsider. Matches are not swayed lightly from their beliefs/purpose.
3 Elder: Rarest wood and reputed to be unlucky. Trickiest to master. Scorns any who are not superior casters. Only highly unusual persons find their match with this wand, but that user in question is certainly marked out for a special destiny.
4 Hawthorn: Particularly suited to healing magic, but also adept at curses. Most at home with a conflicted nature or a period of turmoil. Not easy to master. Only be placed in the hands of proven talent. When badly handled, spells backfire.
5 Maple: Beautiful and desirable wood. Paired with nature travelers and explorers. Not stay-at-home wands, and prefer ambition in their owner. Fresh challenges and changes make it literally shine. Reputation as the wand of high achievers.
6 Redwood: Reputation of bringing good fortune, though it is their match that possess the admirable ability to fall on their feet, to make the right choice, to snatch advantage from catastrophe. One can expect to hear of exciting exploits from those users.
d3 Ideal
1 Unicorn Hair: Aspiration. I'm going to prove that I'm worthy of a better life.
2 Dragon Heartstring: Cynicism. I only help the people who help me; that’s how you survive.
3 Phoenix Feather: Freedom. When people follow rules blindly, they imprison themselves.
d3 Bond
1 9": An impudent joke once earned me a horrible beating, and I will take my revenge on any bully I encounter.
2 11.5": I will do anything to prove myself superior to my hated rival.
3 13.5": No one else is going to have to endure the hardships I've been through.
d3 Flaw
1 Stiff: Once someone questions my courage, I never back down no matter how dangerous the situation.
2 Slightly Bendy: I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
3 Flexible: I'll say anything to avoid having to do extra work.
 
Troublemaker (W&W) Image

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