Desaita grew up with an abundance of energy but suffered from sickness during rest and regular poverty. He trained tirelessly at the academy, where he was raised, trying to master the art of weilding a longsword. After the academy he quickly adopted the life of a mercenary waging war on everyone then hiding during recovery and times of peace. He dreams of infamy and and being named one of the deadliest warriors the world has seen. Shabby clothes and little coin cause onlookers to mistake the soldier as a begger or feeble bodied peasant. However he always carries a consealed sword in an irregular sheathe, fashioned from wood, iron and cloth, so that it appears to be nothing other than a walking stick or quarter staff. He had a close brotherly bond with another two soldiers but had lost contact after the last battle and was unable to find information of their location. Reckless and filled with spite the continually awakening soldier only thirsts for bloodshed, simple possesions, and coin. A gloomy tavern promises free information from the mouths of drunken conversation.
- Skill Proficiencies: Choose two: Deception, Stealth, Arcana, acrobatics, athletics, or Sleight of Hand,
- Tool Proficiencies: Choose one: Smith's Tools, Weaver's Tools, Woodcarver's Tools
- Equipment: A [Tooltip Not Found], a set of rugged clothes, and a choice of one of the following: [Tooltip Not Found][Tooltip Not Found], 3 gold, or [Tooltip Not Found]
Feature: Mercenary Network
Worked tirelessly as a lower rank soldier in the organization //Gash// a large population mercenary network that sells soldiers to the highest bidder in warfare. You know and have a bond with 2 other low ranking soldiers.
Suggested Characteristics
Tall, Slender, Aggressive, Long and unkempt hair, well-muscled, dirty and or scarred skin.
d6 |
Personality Trait |
1
|
I always have a scheme for how to get the loot.
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2
|
I am always awaiting my next critical and moment of glory.
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3
|
The first thing I do in a new place is make a perception check.
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4
|
If they have loot, we aren't on friendly terms until they share.
|
5
|
Trust no one, also trusted by no one.
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6
|
I don’t pay attention to most things.
|
d4 |
Ideal |
1
|
Honor. I don’t loot my companions. Just everyone else.
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2
|
Rules are meant to be broken. They often are a ploy to prevent fun.
|
3
|
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
|
4
|
Redemption. There’s a spark of good in everyone. There's also a flicker of dark.
|
d4 |
Bond |
1
|
The weapon I carry is my most trusted companion
|
2
|
I will become the greatest warrior that this world has ever seen.
|
3
|
A couple mercenaries I fought beside were like siblings to me. We were seperated after the last war.
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4
|
The academy I trained at was the only home I new after being abandoned.
|
d4 |
Flaw |
1
|
When I see something valuable, I can’t think about anything but how to steal it.
|
2
|
A reckless path is my path of choice.
|
3
|
I often stray far from safety and those who could help me.
|
4
|
I have an insatiable need for loot.
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