Displaced Image

You've been displaced from your own home and brought to a different realm. Be it a different realm of reality entirely devoid of magic or from simply a separate kingdom on this world you have been sent to this world by the divine hands of what ever gods have rolled the dice which decided this was to be your fate. They have no control of your life after you got here but they simply called you for they needed you for some task of great import. Something that even they can not complete without help due to factors against them. 

 
Skill Proficiencies: Soldier background: +2 to strength/Dexterity -2 to Cha and Wis.

Medic/doctors Background: +2 to Wis. +2 to Int.-3 to Str. -2 to Dex.

Science Background:+3 to Wis/Int, -2 to Str. -3 to Con.

Casual background/proficiency job: +0 to all skills. -0 to all skills. (Depending on background. Has proficiency with toolkits, Ex: Engineer: Proficient with Blacksmithing/Making and repairing things.)

Tool Proficiencies: Soldiers tools: has 1, 2 Person Tent, (Extra Curricular hobby translates to toolkit IE: Musician Proficiency with Instruments, Medic: Proficiency with Alchemic Supplies/Herbalist tools, ETC.) Sleepingbag/Bedroll and survivalist kit.

Medic/Doctors Tools:  Has 1 Alchemical tools, Herbalist tools, Healing potion x6

Languages: Soldier Languages: +2 extra languages

Medics Languages: +1 Extra Language

Science Languages: +1 Extra Language

Casual/Proficiency Languages: +0 or +3 Languages. (Depending on if you were a linguist or highly traveled you would have a knack for languages and have more than normal. If not traveled or specifically gifted with languages you have no extra languages than the normal 2 you would speak.

Equipment: Soldiers Equipment: Equipment is Based on time Period of soldier being displaced IE: WW2: M1 rifle/M1918 BAR. M1911 .45 Semi-Auto Pistol, 4 MK2 Frag grenades and 1 standard issue M3 Fighting Knife. ETC. If Soldier is specialized such as Engineer/repairman He would have knowledge on how to make ammo/grenades and even build themselves new weapons if the current ones break. 

Medics Equipment: Based on time period for the medic in question. IE: 2077 Medic, standard 10 Stimpaks, sterile bandages/Gauze, disinfectant. 10mm Handgun and buffing chems such as Small damage resistance shots.

 

 
Feature: Temporally Displaced

By some twist of fate, callous devilry or divine intervention you have been called from your home to this plane to complete a task set forth by the very gods themselves. Pulled from separate continents or even a separate reality all together you have been pulled from all that you know and sent here to serve the purpose of the gods or devils that called you to this plane of existence. Be it for good or ill you are now stuck in this land and not even the gods themselves can stop what has thus been set in motion by their actions. Your fate although is your own and nothing can stop you from doing what you now wish in this world. Unless some hero or villain kills you that is. 

 
Suggested Characteristics

Personality traits: I don't know why I'm here but I'll find out what happened and get home at any cost.

Ideals: The difference for me between good guy and Bad guy is simple. Bad guys make use of human shields where as good guys make shields of themselves. So mind your god damned Uncle Sam!

Bonds: I will fight till my dying breath to protect those I hold close to my heart. 

Flaws: I have no voice and yet I must scream!

d1 Personality Trait
1 I don't know why I'm here but I'll find out what happened and get home at any cost.
d1 Ideal
1 The difference for me between good guy and Bad guy is simple. Bad guys make use of human shields where as good guys make shields of themselves. So mind your god damned Uncle Sam!
d1 Bond
1 I will fight till my dying breath to protect those I hold close to my heart.
d1 Flaw
1 I have no voice and yet I must scream!
 
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