
Before becoming an adventurer, you were an unextraordinary individual. No, you weren't even that. You are so bafflingly boring, so incredibly innocuous, so ultimately unremarkable that if you were to die tomorrow, your mother would be the only one who might realize that you're gone. You probably never chose to be an adventurer, but have been dragged into it by circumstance.
- Skill Proficiencies: In your pursuits that were dull to the point that a goldfish would find no pleasure in observing them, you did not have many skills. Choose one proficiency granted by your race or class, and lose that proficiency.
- Languages: You know one language of your choice. If you would have any other languages granted by your race, you do not.
- Equipment: You have one set of common clothes and a single bottle of your drink of choice.
You are so mundane and uninteresting that the mere sight of anything supernatural nearly overwhelms your senses. You can tell if an item is magical upon looking at it as if through the Detect Magic spell, except you do not know what school the magic belongs to.
Furthermore, your unassuming and, frankly, boring nature makes it easy for you to pass through the frame without anyone noticing. As an action, you can slouch over and make everyone around you completely forget that you exist for a moment. Until the end of your next turn or you take any action, you cannot be perceived or communicated with and cannot be targeted in any capacity by creatures that do not have truesight. You can still be caught in an area of effect. Once using this action, you cannot do so again until you finish a long rest.
Suggested Characteristics
Build your Average Joe however you want. This is D&D, I'm not telling your table what to do.
Previous Versions
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this is funny.